Killing Floor 2

Killing Floor 2

628 ratings
KF-BlackMesa
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File Size
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1.012 GB
2 Sep, 2017 @ 12:10pm
7 May, 2018 @ 11:37am
4 Change Notes ( view )

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KF-BlackMesa

In 1 collection by RockMax
Half Life maps
14 items
Description
Update 1/2 - 7.5.2018

New collision for the tram
Fixed path nodes
Fixed blocking volumes
Deleted tons of unused polygons from meshes 'nodraw textures'
Optimisation? Should run better

Credits: Crowbar Collective

Update 19.9.2017

Elevator doors are now open but you can´t jump onto them.
Lights reduced
Collision optimization
Draw distance optimization

Update 4.9.2017

Completely re-created kismet for tram, doors and both elevators

Added custom collision for Train and both elevators, may help in multiplayer.

Train now moves faster cca 1 minute.
Main elevator now moves faster 6 seconds.
Rotating elevator now moves faster 2 seconds.

Zeds now open doors.
Doors now have sound radius so you can´t hear them all across the map
when you open them.

Fixed uv maps.
Fixed choke points
Fixed path nodes

4 new easter eggs.
Popular Discussions View All (1)
5
10 Nov, 2017 @ 1:40pm
FPS
DarkAssassin011
163 Comments
Mr. Wanaskiwin "Navarone" 16 May, 2024 @ 12:13pm 
Lol You can use this map to cheese most weeklies. Best map ever.
Dante Goldenrod 12 Jan, 2024 @ 9:38am 
The trader pods don't function properly and randomly break on some rounds. The corridors are awful. This map is awful.
Kitakitina 1 Aug, 2023 @ 10:32pm 
El mapa es bueno hasta como la ronda 4 de ahí en adelante deja de mostrarse la flecha direccional y no sabes dónde está el mercader por lo que te quedas sin poder comprar finalmente perdiendo la partida. Pensé que era bueno pero este problema arruina el gameplay por completo.
DieKaiserschlacht 19 Nov, 2021 @ 9:39pm 
idk why people are complaining about not getting to the trader in time, just save a zed and go find it BEFORE ending the wave
Bro Bike 10 Feb, 2020 @ 2:31am 
The map is terrible bad for KF2's gameplay.
Idle_Mind 15 Oct, 2019 @ 12:06am 
@10,000GallonHat Damn, Was about to report that missing texture.
Also the elevators tend to bug out when zeds walk against them while they're in use. ie; Pushing players through the elevator into the shaft and killing them.
More than two players in an elevator is fairly risky
10,000 Gallon Hat 30 Apr, 2019 @ 11:20pm 
Missing textures here. https://i.imgur.com/3BP29Lh.jpg Zeds get stuck running in a circle inside this office room. https://i.imgur.com/KFqeKCf.jpg
RockMax  [author] 16 Apr, 2019 @ 6:28am 
Maybe try the elevator?
FlyingPan 16 Apr, 2019 @ 6:15am 
I know I was trying to follow that but couldn't find the bottom floors :\ I went to the elevator and the ladder is blocked off.
RockMax  [author] 16 Apr, 2019 @ 5:55am 
You could try to go to the lower floors. There is an indicator on top of the left corner that shows you if the trader is up or down.