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Dark Souls: The Board Game: Unofficial Extra Encounters
   
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1 Sep, 2017 @ 10:22am
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Dark Souls: The Board Game: Unofficial Extra Encounters

Description
Unofficial Expansion to Dark Souls: The Board Game


Undead Burg too lifeless? Early game too same-y? Then why not spice up your dungeon crawl with this homemade set of Extra Encounters. Adding new enemy types and new encounters to your adventures.
This set adds:


+ 4 new enemy types
+ 10 new encounters
+ 4 new models(they're just recolors of exisiting ones, sorry I'm not an artist)

I may add to this in the future.

Importing Instructions:
1. Open Extra Encounters
2. Drag Select the board and everything on it.
3. Right click and select "saved object"
4. Open Dark Souls: The Board Game.
5. Go to the objects tab, select saved objects and then the Extra Encounters Board you saved.
6. Enjoy.

Models were taken from RyWol's Iteration of the Dark Souls: The Board Game:
(http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=923558734)

Majula Background by Heenicks:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=443585797

Dark Souls: The Board Game is Property of From Software and Steamforged Games,
please, buy it, it's worth it.
6 Comments
Timber Roar  [author] 17 Feb, 2021 @ 10:55am 
Yes. The 0 range icon should be attached to the attack.

Made this so long ago I don't remember why I put it next to the move, was probably a mistake. But ya the spearman can't attack anyone that's at range 0. Just like a player using a weapon with that symbol.
Deerobouros 16 Feb, 2021 @ 6:15pm 
I'm a little confused by the Hollow Spearman as well. Is the little "no range 0" symbol supposed to be attached to the attack, as opposed to the movement?
Timber Roar  [author] 28 Jan, 2018 @ 6:13am 
IF the enemy is 1 node away, then when the "move 2 nodes closer to target" activates, the spearman would move onto the target's node(thats 1 space of movement), but then the 2nd space of movement closer doesn't happen because the spearman is already as close to the target as possible. Then the "move 1 node away from target" activates which carries the spearman back a node. So the spearman ends his movement back where he started.

If the spearman was more than 2 nodes away, he would move 2 nodes closer, then 1 node back. So he'd end his movement 1 node closer to his target than when he started.

I know its not the clearest way of doing this. But this movement makes sure that the spearman end up moving 1 space closer to his target every turn, but also stays 1 space away if he gets close enough.
Alkatraz91 26 Jan, 2018 @ 1:55pm 
uhm..thanks i guess..not understand very good why of that decision,i mean why move 2 on the neareast player and then go away of 1? just make 1 step forward movement..i undestand that u want to be sure to be 1 node away for attack...but if the enemy is only 1 node away from me..how it work in that case the movement?
Timber Roar  [author] 26 Jan, 2018 @ 11:30am 
They move 2 nodes towards the nearest player and 1 node away from the nearest player. In essence this movement will keep them 1 node away from their target at all times, where their range of 1 allows them to hit the target without being in the same node.
Alkatraz91 25 Jan, 2018 @ 7:45am 
hollow spearman..how they work??? how they move i not understand