XCOM 2
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[WOTC] Fair Lost Targeting
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29 Aug, 2017 @ 11:55am
17 Sep, 2017 @ 5:20pm
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[WOTC] Fair Lost Targeting

In 1 collection by NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
15 items
Description
A very simple mod that makes the Lost's chance to attack XCOM instead of ADVENT 50%, rather than the base game's 70%. Because those dang Lost just won't play fair! I think they're in cahoots with the ayys...

This mod can be installed mid-campaign, but if you install it and load an in-mission save it won’t take effect until the next mission you start.

DISCLAIMER: This mod does not mean 50% of the Lost onscreen will attack ADVENT every single time. The target selection system takes into account not only the DistributionPercentToXCom variable (which is what this mod changes), but also the range to targets and the threat of those targets. So if there's one ADVENT trooper 19 tiles away and six XCOM soldiers 5 tiles away, a pod of 10 Lost probably won't send 5 after each side.

In addition, there is a 'catch' to the Lost's AI. every turn, the Lost who already have targets chosen with the 50% to XCOM, 50% of ADVENT allocation reevaluate. If a Lost's current target is already the target of other Lost, then it has a chance, scaling with the amount of other Lost attacking its target, to switch targets to a target that is not being targeted by other Lost. In other words, if every ADVENT is getting mauled by 1 or 2 Lost already, the rest of the Lost swarm will ignore them for other targets. Those other targets being XCOM.

You can change the 50/50 variable to whatever you want in my mod's config files, here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123260291\Config\XComAI.ini

Check out my other WOTC mods!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127403242
154 Comments
Dragon32 20 Nov, 2024 @ 11:15am 
@the__mentat
This mod just edits one .ini value (see the image).
the__mentat 19 Nov, 2024 @ 10:57pm 
I just started using this mod with a new campaign, and so far just did the horde mission on the first month, so I cannot attest for the changes yet (the horde doesn't have ADVENT or alien units). However, it seemed to me the new lost hordes that pop up, are significantly smaller in size and have less dashers than usual. I didn't see any related configuration variable or anything in the description indicating this is part of the mod. Is this just RNG or there are changes regarding new lost pod sizes?
Mahoni 23 Oct, 2024 @ 2:25pm 
Same for me, the LWotC update made the lost targeting back to stupid and seems to override this mod.
Starfoth The Burgundy Silk Rug 28 May, 2024 @ 5:11pm 
I used notepad++ to search my whole ass mod folder and found 2 mods that. Edit it. Including one that bumps it UP!?

You could use Notepad++ to “search in files” (a tab in the ctrl+f screen) to search for stuff like that

Generally helps with any modding debuggin too
Raf's 26 May, 2024 @ 12:15pm 
Not that I am aware of, I guess maybe the Long War of the Chosen update brought some changes to the targeting, only mod I can think of that got updated.
Dragon32 26 May, 2024 @ 10:27am 
@Raf's
Lost targetting is handled by the vanilla game, this mod just edits one .ini value (see the image). Perhaps you've another mod that edits the same value
Raf's 26 May, 2024 @ 9:47am 
Seems that recently the mod stopped working correctly, was playing with a mod pack, same I played last time and the lost almost exclusively target me now, even if I am miles away and they are in the middle of an Advent squad, anyone can confirm or is it just my game?
Starfoth The Burgundy Silk Rug 24 May, 2024 @ 5:10pm 
I have to say I kind of wish there was no bias and they just attacked whoever was closest
I thought I was so clever bringing a ton of flashbangs wasting equipment slots to a city only to be SORELY disappointed that I couldn't tactically lure the lost on top of an Advent position

This mod will have to do <3
IceLancer 14 Mar, 2024 @ 12:48pm 
Dont know, this might have been fixed by someone already. Highlander perhaps?
Without the mod Zombies attacked chosen assassin instead of my team and she ended up heavily engaged by them
Dimyell 9 Jan, 2024 @ 3:42pm 
Very nice QoL mod, i've most certainly noticed that lost actually run down ADVENT if they're even slightly closer than my units. Heck, sometimes they stop chasing me and run down a very distant advent that entered LOS. Really appreciate this mod!