Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and after several hours I finally completed the test.I enjoyed the satisfaction of walking out the exit.
I was planning to revisit map making once I had more time; I have some maps in the work.
Thank you for the heads up, @SpielSatzFail
And thanks for replaying.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1880713357
I found that a single activation with only the laser catcher is sufficient:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1880713381
I think you should know since it's most likely unintended ^^
I used think BEEmod overgrown was ok but I've sort of hit the point where I'd just prefer it if all maps used clean style, but thats just my preference. There are several guides on how to make good chambers that I recommend you check out, although this map is a year old so maybe you've improved (I haven't seen your latest stuff)
Rector's Guide to Better Map Making: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=642040698
Fumbly Bumbly's Puzzle Design Principles: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1609136246
My playthrough: https://youtu.be/GCLYHdWlEeU?t=6h20m29s
(2/2)
(1/2)