Legend of Grimrock 2

Legend of Grimrock 2

57 ratings
Treasury, a New Kind of Adventure
   
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49.086 MB
26 Aug, 2017 @ 1:22pm
28 Aug, 2017 @ 11:03am
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Treasury, a New Kind of Adventure

Description
You aren't chosen heroes. you're not gifted with great power, or placed into an epic legend by the hand of fate. You're just four wannabe adventurers, optimisticly seeking your first dungeon. You've managed to get your hands the key to an old abandoned treasury deep in the woods. With your rusty, improvised weapons in hand, you head out to seek your glory.

This is the first real dungeon i've made using my combat system fix, showcased in my "The New Way to Play Grimrock" mod.

It's about medium length. Not, like, incredibly short, but not a sprawling open-world epic, by any means. I tried to keep it simple, see. Don't want want too much excessive flash distracting from the core idea.

Start a new party for this one, if the introduction didn't make that obvious.

BTW, i've played through this a handful of times, and it's totally possible in single use crystals mode. It's hard, of course it is, but it is possible.

CREDITS:
Redwood forest tileset: Vanblam, on Nexusmods.com
Giant Scavengers: Zimber, Grimrock 2 nexus.
Tables: Phitt, on theGrimrock 1 Nexusmods, i had to tweak the files a bit myself.
Beds: Germanny, also originally for Grimrock 1. on Nexusmods.com, of course.
Also, thanks to Isaac on the Grimrock.net forums for helping my patch up my new combat system code.
38 Comments
batswen 15 Jan @ 1:00am 
I made it down to the lower treasury. A lot of closed doors (6?). Can someone gibe me a hint?
Albus Doubledoor 13 Jan @ 3:03am 
Was fun! :steamhappy:
kirill-busidow 23 Oct, 2022 @ 5:18pm 
Finished this mod on Hard with new party. Doable, even a bit easy.
malcolmdale 12 Jun, 2022 @ 11:18pm 
Enjoying the game but it crashed. I sent the log report to Almosthumangames and I'll try and send it to you if I can find out how
KipTheOtt 5 Jul, 2021 @ 12:38pm 
I had fun with this. Short and sweet little dungeon-crawl with some fun secrets and a little story to piece together from notes. One criticism I do have is hat the combat is stiff and a little boring without the ability to move and attack. Also I'm confused as to why there's so much heavy armor lying around when there's only just barely enough exp in the dungeon to get the heavy armor perk, and that's only if you ignore all the other skills.

Also, to the person below me asking about the clothing: The clothing isn't there for a gameplay reason, it's just set-dressing. There's clothes there because they're in places where one would logically find clothing.
harpo 15 Jan, 2020 @ 4:43pm 
Also, what is someone supposed to do with all that clothing?
harpo 15 Jan, 2020 @ 4:39pm 
Sorry, just could not take it anymore . Looked like it could have been a good mod. Being able to move and dodge is part of combat.
harpo 15 Jan, 2020 @ 4:12pm 
My graphics were already on medium. I see the problem is when you fight there are red X's that come up on every one of your party members so leaving everyone frozen to that spot. WHAT? Don't know how long I can put up with that constrains before I exit this mod.
harpo 15 Jan, 2020 @ 3:10pm 
Why when I fight I can not move my men. It is very slow. I will try to lower the graphics setting I guess.
Dragonface  [author] 20 Feb, 2019 @ 9:26am 
I'm glad to hear it!:steamhappy: