Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

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Fun Fair Professions
   
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22 Aug, 2017 @ 12:09pm
30 Aug, 2017 @ 1:53pm
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Fun Fair Professions

Description
You want more different professions available in the game? I noticed some talents at the last visit to a fun fair.

This mod adds a set of 6 new uncommon professions related to Fun Fairs.


---- Strong Man ----

Job focus on mining, crafting and gathering. Preferred to do melee fights. High chance to get the new start skill 'Strong'

-- Strong --
Melee_attackspeed +20%
Melee_evade +10%
Melee_damage +30%
Energy +50%


---- Psychic ----

A bit similar to the prist, but more flexible (still not the best in fights). Has a new Tier 5 Skill 'Scienceboost' that is stronger than Science2.

-- Scienceboost --

Research +70%


---- Gunslinger ----

The pistol expert and best option for medium range fights. He could be also a good miner. He has a new Tier 4 Skill 'Pistols2' and a new Tier 5 Skill 'Bulletdancer'.

-- Pistols2 --

Pistol_accuracy +15%
Pistol_attackspeed +15%

-- Bulletdancer --

Firearm_damage +10%
Firearm_accuracy +10%
Firearm_attackspeed +10%
Firearm_evade +15%


---- High-Wire Artist ----

A very agile fighter meant to do melee fighting. He is also a good allrounder for the most jobs. He has a new Tier 5 Skill 'Godlike Movements'.

-- Godlike Movements --
Melee_attackspeed +20%
Melee_evade +30%
Energy +70%


---- Storyteller ----

A good fighting allrounder with some good abilites to be a good farmer. He has a new Tier 5 Skill 'Weaponexperience'.

-- Weaponexperience --

Attackspeed +15%
Damage +15%
Accuracy +10%


---- Magician ----

Also a figthing allrounder but with some occult influences. He is also the ritual master and can summon anything faster than anybody else with his new Tier 5 Skill 'Ritualexpert'.

-- Ritualexpert --

Rituals +60%


All this new professions could have a big impact on the game and the balancing. For this reason the chance to get one of those professions is a lot lower than the chance for all other professions (about 25% of the others).

If you find any bugs please post a comment here and I will try to fix them as fast as possible.
If you have any suggestions for other judgement mods, just write me a comment and I will check what I could do.

HF!
10 Comments
TheWizard 11 May, 2023 @ 5:25am 
I just returned from very early version to notice my mod was FUBAR also. Sad that they couldn't design it to be more mod friendly. The config files are just nightmarish spaghetti.
Toecan (DE)  [author] 9 Nov, 2017 @ 1:44am 
All Profession-Mods are completly broken now and stop the game from running. I tried to create a quick fix for it, but so much has changed that I fear that I have to make it completly new from the scratch and this will take me weeks (and I dont have this time now). On one hand I feel happy that the devs took over some of my ideas, but using the same names for skills or professions that I did before created a lot of conflicts and I have no chance to find the them than manually....

So I am a bit said to say, but for the moment you should not activate this mod.
BigRowdy 8 Nov, 2017 @ 5:14pm 
any chance to update mods for new version?
Toecan (DE)  [author] 1 Sep, 2017 @ 11:20pm 
Thank you.
BigRowdy 1 Sep, 2017 @ 8:18pm 
collecting and using all your mods....great work
Toecan (DE)  [author] 30 Aug, 2017 @ 1:29pm 
I just released a small profession mod adding "Ninjas". A 2nd one will follow in some days.
sgt.greywar 28 Aug, 2017 @ 4:09pm 
Good deal. I appreciate the efforts....
WonderBread 28 Aug, 2017 @ 3:27pm 
Thanks man
Toecan (DE)  [author] 28 Aug, 2017 @ 11:04am 
Honestly this is the reason why I created this mod - at the beginning I did it only to have more diversity on my own.

In some days I will release my next profession mod, but only with 2 or 3 new professions - but therefor with almost completly new skill sets.
sgt.greywar 27 Aug, 2017 @ 1:16pm 
I would like to see the devs take this mod as an example... Frankly the professions they have in the game now are laughably limited.