Monster Monpiece

Monster Monpiece

40 arvostelua
Deck building advice from Japan
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Deck building advice from Japan
Translated from following webpage from Japanese fan wiki site
monmon.game1wiki.com/index.php?デッキ考察
   
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Deck building advice from Japan
How to build your Deck for beginner

At beginning, Let's only use up to two Aura
  • You can not efficiently get aura bonus if you use three or more aura. If you can get aura bonus non stop for three rotation, you get 12 extra mana.
  • Yellow aura is recommended for early stages. Many of Yellow cards are normal, and they are easy to use.

Mana cost management
  • This game do not have bad luck compensation system; if you have only high cost card in your first hand, it is possible to lose without able to do anything.
  • 6 mana monster girl's power level is not that different from a monster girl who is a two 3 mana monster girl fusion. It is important to keep dominate battle field, it is better to keep putting unit into battle field.
  • when put together 40 card deck, try to have 20 low cost card (1-3 mana), 15 mid cost card (4-6 mana), and 5 high cost card (>=7 mana).

On Race
  • Same race can fusion together.
    If all cards are in one race, it is easy to fusion.
  • One monster girl can become 3 different card; you can have 9 copy of same monster girl. This way, you can perform fusion easily.
  • Put 9 early stage 3 mana high hp melee card in your deck. You can fight well in middle stage when enemy become stronger.

Melee, Range, Healer balance
  • Melee cards are most important due to high hp and attack.
  • Healer cards are important because they back up melee cards in long battle.
  • range cards can hit high hp target from far; or they can help melee attack enemy.
  • At start, put 20 melee, 10 healer, and 10 range in your deck.

Get rid of buffer
  • Buffer can buff melee which sounds good; but consider range can effectively do the same thing; range who can function by itself is better.
  • Buffer can still be useful; but they are not really needed for early stage or quick battle.
  • After rub, Fia become powerful stationary range at back line. Remember she do not move forward.


Last word.
  • What is written here is only one possible strategy; experiment with different deck build as you play.

Deck build advice for mid level player

Have 3 Nekomata +1 (final form card No. 378) in your deck.
  • Mana up is good for all deck.
Balance between skill card and non skill card
  • Skill is powerful but depend on situation a lot. If skill is not useful in current situation, it just add cost. Do not just have skill card in your deck, you need some lower stat non skill card.
  • Non skill card is mainly for fusion, and get mana from recall.

Add counter attack
  • If your card power is close to your enemy, it is hard to deal damage without healer and counter attack melee combo team.
  • If you go first, it is possible to win when you have a deck out (can not play any card first turn due to all card cost high mana). But if you go second, healer and counter attack melee combo team is a must.

Have Format type skill
  • If you have no mean to fight fusion-ed counter attack card, it is over. If you have cards that have format type skill, you can deal with various deck. I recommand Card No.24 Blue Dragon +1 swimsuit form.
  • Those cards use many mana; things happened when you have too many of them. Make sure your have enough mana up cards.

Add Buffer
  • As you have more high range easy to use range card, buffer become more valuable. If your melee can effectively attack 3 times, you get your money worth.
  • Too much buffer cards tend to become waste, 5 is about right.

PVP deck build advice

I am too lazy to translate this part.
4 kommenttia
Na 27.11.2018 klo 4.36 
pass on first turn to build mana.
dynastystar 1.5.2018 klo 3.17 
The tips from this guide are doing wonders for me, thanks for translating this!
Sheep in the BiG City 21.1.2018 klo 1.06 
Great guide. Thank you.
procamcctv 7.1.2018 klo 7.00 
excellent! thx for the guide