The Fall of the Dungeon Guardians

The Fall of the Dungeon Guardians

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Enhanced Progression
   
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File Size
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522.979 KB
17 Aug, 2017 @ 5:57pm
3 May @ 5:08am
4 Change Notes ( view )

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Enhanced Progression

In 1 collection by Clangeddin.86
Clangeddin's Collection - The Fall of the Dungeon Guardians
7 items
Description
This mod tweaks certain gameplay aspects of the game, the most important ones are:

- The required XP to level up has been cut in half. This means that you should end the game with twice the level, and the talent points, than the normal game. If you install this mod on a saved game, to trigger the level up you will have to kill one enemy first.
- Enemies had their HP, MP, HP regen, MP regen, AP and SP doubled.
- Bosses from floor 2 onwards will drop 2 epic items loot instead of 1 rare. The first boss is the only exception to this.
- Equipment has been vastly improved depending on their quality. Uncommon items are unchanged, Legendaries are twice as strong as before.
3 Comments
Trance 3 May @ 11:05pm 
Works now, thank you.
Clangeddin.86  [author] 3 May @ 6:11am 
I updated a new version that solves the 0 healing/damage problem on all spells.
To fix it, I had to remove the global cooldown removal (so it's back to 6 seconds), but I will make a separate mod for it in the future if I manage to get around the issues it causes.
Trance 27 Apr @ 2:17am 
Tried this mod, but there is a bug with healers. Their spells do 0 healing/shielding. Tried with Priest and Druid. No other mods were used. Sadly this makes this mod unusable, especially since the enemies hit a lot harder now.