Creativerse

Creativerse

Otillräckligt med betyg
[2G] Teleporter Mob Farm (Large)
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Blueprints: Building, Farm, Modular
Taggar: blueprint
Filstorlek
Lades upp
Uppdaterades
128.495 KB
16 aug, 2017 @ 21:33
23 sep, 2022 @ 8:14
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
[2G] Teleporter Mob Farm (Large)

I 1 samling av Raven
[2G] Farm & Generator Set
10 artiklar
Beskrivning
BY 2 GAMING GIRLS
5 Level, 4 Chunck Mob Farm with Kill Box and Crafting Area

Room for a farm or lower level interior expansion area.

Place cornerstone at claim corner at height level 88 or at any x16 multiple of y=88 for chunk alignment.

You can use Entuland's site http://entuland.com/creatisprites to change the sprites to whatever you'd like.
25 kommentarer
Raven  [skapare] 12 apr, 2021 @ 19:07 
From when I last looked this was no longer working correctly. I do not plan to update it anytime soon with my schedule so I appreciate the visits and downloads but suggest you try another farm. That said If anyone fixes it let me know. Would love to see it working again.
xXmartin0311Xx 5 apr, 2021 @ 9:46 
As far as I can tell, the switch outside the crafting room turns on some lights that don't prevent mods from spawning, but enough to light up the spawning areas so at least you can see
Terrorism 18 jul, 2020 @ 9:48 
i dont understand what settings both levers have to be on because when i switched one loads of mobs started spawning but now they have stopped
Raven  [skapare] 18 jan, 2019 @ 21:49 
If anyone has an old design that still works please let me know.
Raven  [skapare] 18 jan, 2019 @ 21:48 
It's not going to work I've tested it. I then went to my other smaller mob farm to see if that was working. It's only corruption layers there and it worked. The first three times I went to it. Then without me changing anything it has suddenly stopped working. Which its completly strange to me. It should have simply not worked if they'd changed how things functioned. But instead . . . yeah. For now I'm afraid corrption is a layer that's not working. I'm on and off playing with the level distance but for now I'm sorry all that layer is broken in this setup.
AnabelStars 18 jan, 2019 @ 4:18 
I'll be sure to try that out when I have the time, I'll try shifting my layers up and break them to 2 types and see if that makes a difference
Raven  [skapare] 7 jan, 2019 @ 6:48 
Yeah since I changed al the layers to be one type instead of 4 different ones my corruption layer hasn’t worked either. I’ve moved the snow layer to the top and I’m in the process of taking down all the other layers and splitting them back up into 4 types per level. You can wait on my results before doing that or you can give it a try yourself. Not sure why that would have hurt the spawns but it’s the only thing I changed from the last working design besides the order of layers.

If anyone is still using the old design and it’s working please let me know.
AnabelStars 6 jan, 2019 @ 3:36 
I'm also having the "no spawn" issue on my corruption layers, looks like the sand layer is also not spawning anything other than seashells, but the hardened lava and snow levels are working fine, i wonder why that is. I followed instructions exactly and built at height 88 at claim corner
Raven  [skapare] 17 feb, 2018 @ 5:49 
Hmm yeah, thats really strange. Let me know how your test on another world turns out if you go that route.
VengeanceAurelith 16 feb, 2018 @ 20:29 
It's funny you mention the two floor spawner idea, as that's actually what I had done, right before making my initial post. I manually built (without the aid of a blueprint) a 2-story single chunk spawner, using only corruption stone. It's on the correct Y-Level and everything, but the issue persists. Creatures just aren't spawning. I think the only other option I have at this point, is to test it out on another world, and see if the server is the issue.