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[2G] Teleporter Mob Farm (Large)
   
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Blueprints: Building, Farm, Modular
Tunnisteet: blueprint
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128.495 KB
16.8.2017 klo 21.33
23.9.2022 klo 8.14
3 muutosilmoitusta ( näytä )

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[2G] Teleporter Mob Farm (Large)

1 kokoelmassa, tekijä Raven
[2G] Farm & Generator Set
10 luomusta
Kuvaus
BY 2 GAMING GIRLS
5 Level, 4 Chunck Mob Farm with Kill Box and Crafting Area

Room for a farm or lower level interior expansion area.

Place cornerstone at claim corner at height level 88 or at any x16 multiple of y=88 for chunk alignment.

You can use Entuland's site http://entuland.com/creatisprites to change the sprites to whatever you'd like.
25 kommenttia
Raven  [tekijä] 12.4.2021 klo 19.07 
From when I last looked this was no longer working correctly. I do not plan to update it anytime soon with my schedule so I appreciate the visits and downloads but suggest you try another farm. That said If anyone fixes it let me know. Would love to see it working again.
xXmartin0311Xx 5.4.2021 klo 9.46 
As far as I can tell, the switch outside the crafting room turns on some lights that don't prevent mods from spawning, but enough to light up the spawning areas so at least you can see
Terrorism 18.7.2020 klo 9.48 
i dont understand what settings both levers have to be on because when i switched one loads of mobs started spawning but now they have stopped
Raven  [tekijä] 18.1.2019 klo 21.49 
If anyone has an old design that still works please let me know.
Raven  [tekijä] 18.1.2019 klo 21.48 
It's not going to work I've tested it. I then went to my other smaller mob farm to see if that was working. It's only corruption layers there and it worked. The first three times I went to it. Then without me changing anything it has suddenly stopped working. Which its completly strange to me. It should have simply not worked if they'd changed how things functioned. But instead . . . yeah. For now I'm afraid corrption is a layer that's not working. I'm on and off playing with the level distance but for now I'm sorry all that layer is broken in this setup.
AnabelStars 18.1.2019 klo 4.18 
I'll be sure to try that out when I have the time, I'll try shifting my layers up and break them to 2 types and see if that makes a difference
Raven  [tekijä] 7.1.2019 klo 6.48 
Yeah since I changed al the layers to be one type instead of 4 different ones my corruption layer hasn’t worked either. I’ve moved the snow layer to the top and I’m in the process of taking down all the other layers and splitting them back up into 4 types per level. You can wait on my results before doing that or you can give it a try yourself. Not sure why that would have hurt the spawns but it’s the only thing I changed from the last working design besides the order of layers.

If anyone is still using the old design and it’s working please let me know.
AnabelStars 6.1.2019 klo 3.36 
I'm also having the "no spawn" issue on my corruption layers, looks like the sand layer is also not spawning anything other than seashells, but the hardened lava and snow levels are working fine, i wonder why that is. I followed instructions exactly and built at height 88 at claim corner
Raven  [tekijä] 17.2.2018 klo 5.49 
Hmm yeah, thats really strange. Let me know how your test on another world turns out if you go that route.
VengeanceAurelith 16.2.2018 klo 20.29 
It's funny you mention the two floor spawner idea, as that's actually what I had done, right before making my initial post. I manually built (without the aid of a blueprint) a 2-story single chunk spawner, using only corruption stone. It's on the correct Y-Level and everything, but the issue persists. Creatures just aren't spawning. I think the only other option I have at this point, is to test it out on another world, and see if the server is the issue.