Crypt of the NecroDancer

Crypt of the NecroDancer

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Fresh Coda Paint - Tile Mod
   
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5 Aug, 2017 @ 12:31am
14 Aug, 2017 @ 7:15pm
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Fresh Coda Paint - Tile Mod

Description
Tired of the same old background tileset in Crypt of the Necrodancer?

Try a Fresh Coda Paint!

Just a mod for the background tiles using the 16-color PICO-8 palette. I'm hoping to do a full conversion of custom enemies and such in the future...

NOTE 1: This is a Work In Progress! This mod will be updated somewhat regularly over time.

LATEST UPDATE 08-14-2017:
- Added custom Water, Ice, HotCoal, Tar, and Ooze tiles
- Tweaked Zone 4's disco floor colors a bit

Future Updates:
* New Wall Torch sprites
* Nocturna Final Boss stage tiles
* Cadence Final Boss stage tiles
* Enemy and player colors to match the 16-color palette
* New enemy / player sprites
* Fix enemies' and traps' shadows to show better in Zone 5

NOTE 2: This particular mod does contain Amplified content for Zone 5, but SHOULD still work with non-Amplified version of the game. Please give me feedback if this is not the case.
11 Comments
KIIROCORE 20 Oct, 2018 @ 8:35pm 
kinda makes me think of yume nikki fangame areas. mainly yume 2kki
Arakus 12 Feb, 2018 @ 3:20am 
Is this still being worked on? Just wanted to know since it's been ages since the last update.
pizza-man 23 Aug, 2017 @ 2:28am 
cool design
freyaaaaaaaaaaaaaaaaaaaaaaaaaaaa 14 Aug, 2017 @ 6:34pm 
I love this texture mod! Kinda think it looks better than the base game at times! Can't wait for when you're finished.
ryan  [author] 11 Aug, 2017 @ 11:34pm 
Thanks for the input!

Yeah, I debated back and forth about Zone 5's tiles for a while, but I didn't like the way it came out with anything other than solid black for the floor. The game's shading didn't really fit the theme I was going for and looked kinda strange.

My original inspiration was Moonside from Earthbound, but now it looks more like an old 80's computer game of some sort, so I'm leaning more toward that theme now, since it fits the electric theme of the original.

My current plan is to change the traps and enemies shadow sprites to be more visible in a future update by either adding outlines or changing the color of the shadows to something not-quite-black to stand out a bit more, I'll dabble around a bit and see which works best.
CytoZytokine 11 Aug, 2017 @ 6:17pm 
This is a great design mod. I like it.

However, if there's one criticism I should point out, it's the design choice for the Zone 5 tiles. The fact that their pure black makes it difficult to see enemies while whering the Sunglasses or the Ring of Shadows, and somtimes, I would step on an already-open pitfall trap without knowing it because they're masked by the black color. I would recommend redesigning the Zone 5 tiles to make them stand out more, but if you can't change them because you're trying to reference a particular game, then I understand. At least, make them more detailed.
M i r g e 11 Aug, 2017 @ 1:49pm 
This looks beautiful!
ryan  [author] 5 Aug, 2017 @ 2:00pm 
Thanks! Yeah, I intend to make Ice/Ember?water tiles, just wanted to upload what I had so far.
Also, yeah, I just got to the Conductor for the first time and noticed that, too, haha. Another thing for the checklist!
Arakus 5 Aug, 2017 @ 1:49pm 
Also I know this is a bit of a nitpick, but The Conductor uses the standard Z5 walls and boss floor instead of the new ones. (If there's some tech reason for that then sorry for bugging you)
Arakus 5 Aug, 2017 @ 1:37pm 
Neat mod. Only thing that kinda bugs me is that IMO the water, ice and embers look kinda out of place in the new tileset, it would be cool if you could change that kinda stuff in an update.