Tabletop Simulator

Tabletop Simulator

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Core Worlds - Galactic Orders + Revolution (Scripted)
   
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Game Category: Card Games
Tags: 4+
File Size
Posted
Updated
1.018 MB
30 Jul, 2017 @ 11:36pm
7 Aug, 2017 @ 1:41am
6 Change Notes ( view )

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Core Worlds - Galactic Orders + Revolution (Scripted)

Description
This mod contains high quality scans of the Core Worlds Base Game, the expansions Galactic Orders, and Revolution, as well as the promo cards. The cards have cropped to remove the white borders which gives this game a fresh new look. It has been scripted to allow for any combination of the game that you would like to play. Simply press which options you would like to include in your game (or just hit the setup button alone for the main game without expansions) and you're ready to go.
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Stats:
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Players: 2-5
Playing Time: Approximately 1-2 hours +
Ages 10+
Weight: 2.89 / 5
BGG Rating: 7.2 / 10

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Description:
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Introduction

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.

Object of the Game

Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

Game Terms and Game Play Mechanisms

Core Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:

• Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.

• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.

• Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

• Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.

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BGG Link:
https://boardgamegeek.com/boardgame/98351/core-worlds
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Credits:
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Mod by Menacer (edits, table, setup, basic scripting), super scripting by Kutagh, scans by Kung Fuhrer.

Designer Andrew Parks
Artist Alex Figini, Chechu Nieto, Jim Parks, Maciej Rebisz, Sergey Rumyantsev
Publisher Stronghold Games

Please support designers of good games and purchase a phsyical copy of this game. You can find it here:
https://strongholdgames.com/store/core-worlds-line/

Deck Discard Refiller and Memory Bags by Mr. Stump

If we forgot anyone, let us know.
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Disclaimer:
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If you steal our work, don't be a b-hole. Give us credit. We spent countless hours scanning, cutting each of well over 300 cards by hand, filtering them to make them look awesome, naming them all, sorting, organizing the table, finding cool backgrounds and textures, putting down card inlays, snap points, etc.We've spent so much time on this, we will know if we see it elsewhere. If you want us to keep making good games like this, don't give us a reason not to do so.

If you know of a way to improve this game, your constructive feedback is always appreciated. If you can help us do a better job, or would like to join the team, please feel free to contact Menacer. You will be given credit for your contribution - it's easier this way.
9 Comments
Blorem 2 Jul, 2021 @ 6:54am 
No worries. If you want, I can take over the mod and modify it further based on what people want. Most think the original card art is nicer, that's why I asked.
Menacer  [author] 1 Jul, 2021 @ 11:43am 
I am not an active player at this time. Please do not ask me for updates, fixes, corrections and such. I am sorry, but take my ball and run with it. I spent countless hours making these mods and I simply don't have the time to maintain them any longer.
Blorem 26 Jun, 2021 @ 4:25pm 
Thanks a ton for this mod, man. Do you think you could update it to have the original card art for the hero cards? A lot of people, including myself, think the hero cards looked a lot better in the original version of the game.
Ogreman 12 Jun, 2020 @ 12:40pm 
Got an error while loading: 'Failed to load Model (.obj): http://chry.me/toodlepip/creditcard-bigballs.obj' The object type is listed as 'board' but I don't actually see a board missing from the table, so I think it's not important. Game seems to play fine otherwise; thanks!
Menacer  [author] 7 Aug, 2017 @ 1:34am 
Thanks for commenting. I must have missed a back is hidden button somewhere. I'll add hidden places for now until I can get it fixed.
Rhabarber 7 Aug, 2017 @ 12:40am 
Great Mod! The only thing bugging me about it is that hands do not properly work - other players always see face-up cards in the other players' hands instead of the back of the cards. We had to work with hidden zones. I hope you can fix it asap, because I still really liked the game and mod!
ZeeGermans  [author] 3 Aug, 2017 @ 9:06pm 
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Menacer  [author] 3 Aug, 2017 @ 4:22pm 
This is a comment saying thanks.
Plat 3 Aug, 2017 @ 3:24pm 
this is a comment on how cool this is