Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Draxsath's Pop, Tech, and Unit Mod
   
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28 Jul, 2017 @ 8:24pm
28 Jul, 2017 @ 8:37pm
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Draxsath's Pop, Tech, and Unit Mod

Description
This is the Steam Workshop version of my 13-year-old mod for Rise of Nations, which is still the 13th most downloaded mod on Rise of Nations Heaven (http://ron.heavengames.com).

This mod includes the select more units feature. Some users have reported stability issues when this feature, if you experience issues, download the version without this feature.

Please note: once you select this mod while starting the game, the population limit will still show as 200 in the game setup screen. You can ignore this; the population limit will appear normally once the game loads.

Thanks for all the subs, I'm glad to see that people are still playing Rise of Nations!
- :TF: Mortico (Formerly Draxsath)

The Population Limit Problem
I know a lot of people set their pop caps to 2,000 or more, but I feel this all but removes a core game mechanic. The problem isn’t that the population limit is too low, the problem is that it doesn’t increase relative to the size of your nation.

As you build more cities, you generally add a set number of citizens and scholars per city, so you would think that population needs would be linear. In practice, your nation’s population requirements ramp up significantly as the game goes on, especially once air units are Introduced. A bonus side effect is that the population cap bonus from the Colossus is still relevant.

Normal population cap, increasing by +25.
25-50-75-100-125-150-175-200

Modded population cap, increasing by 50%.
35-55-80-120-175-265-400-600

You'll notice with this mod, that you'll still hit that pop cap near the end of each age. You'll still need to struggle with it from time to time, but it’s nowhere near as limiting.


The Tech Rush Problem
I've always felt that you breeze through all the first ages so quickly that most of the action and fighting occurs after age 4. One way to spend a bit more time in earlier ages is to increase the technology setting to "Very Expensive and Very Slow”, which Increases the resources and time required for every tech by 50%. This certainly helps, but I find you still get to the later ages too quickly.

This mod doubles the base resource requirements and research time for every technology. With my mod, the “Normal” setting is equivalent to "Very Expensive”

Normal technology settings:
Cheap – 66%
Normal – 100%
Expensive – 125%
Very Expensive – 150%

Modded technology settings:
Cheap – 133%
Normal – 200%
Expensive – 250%
Very Expensive – 300%

This change moves the focus from the tech rush to other aspects of the game such as combat and resource gathering. You won’t be struggling to madly click through all the available techs as you whip through the ages, or upgrade your Javelineers to WW2 Infantry simply because you forgot to upgrade for 5 minutes.


Select More Units (Added April 2017)
This feature can cause stability issues for some users, if you experience problems please download the other mod.

The game will only allow you to select 128 "figures" at a time. Since an infantry unit has 3 people in it, it counts as 3 units for selection purposes. That means that you can only select 42 infantry units at a time, and any group you select that is mixed will have fewer units in it than you’d like.

The only way around this that I have been able to find is to reduce the number of figures for infantry. This does mean that you’ll only see 1 guy for each infantry unit instead of 3, but it is a visual change only. The unit will still have the same number of HP and be just as strong as the 3-person version.
6 Comments
Bubbleezzz 1 May, 2020 @ 2:01pm 
Yes, it still works. It's one of my favorites.
NUKiE#u235  [author] 21 Feb, 2019 @ 10:18pm 
Should be.
Soviet Groot 21 Feb, 2019 @ 2:48pm 
tis still working?
Xalex79 12 Dec, 2017 @ 1:09pm 
tnx
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 29 Jul, 2017 @ 11:58am 
pls tech me ho you do this mod
NUKiE#u235  [author] 28 Jul, 2017 @ 8:29pm 
Some users reported stability issues with this version, if you have any problems, please use the other version of the mod without the select more units feature: