XCOM 2
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[WotC] RW Realistic Frostbite
   
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27 Jul, 2017 @ 3:34pm
20 Dec, 2018 @ 6:15am
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[WotC] RW Realistic Frostbite

In 1 collection by krumiro
Realistic War... or the "Mine Yours" Collection... ;)
25 items
Description
;My soldiers' Frostbite's "irreplaceable freezing fluid" from the Viper King's gland is not absurdly unlimited but realistically grants them a limited amount of shots throughout the entire life of their Serpent Suit/Armor (but they can Frostbite more than once per mission) and they don't absurdly use it instantaneously but realistically take 1 Action of time to aim, shoot and freeze, yours?

;Donations: paypal.me/krumir0

;YOU CAN CHANGE TO YOUR DESIRED VALUE IN THE .INI FILE
FrostbiteTakesOneActionPoint = true
InitialIrreplaceableFrostbiteCharges = 5 ; =0 To disable this option AND go back to having unlimited shots with 1 shot per mission

DIFFICULTY BALANCE
FrostbiteCoolDownTurns = 0
;Limited Charges throughout the Campaign and 1 Action Point Cost make Frostbite more realistic but, in order to preserve the difficulty balance originally intended by Firaxis, these disadvantages had to be compensated somehow... after a little brainstorming I had the idea to allow, as an appropriate balance, no shots-per-mission limit and no Cooldown time (you may not recharge the damn Serpent Suit/Armor AND It may take 1 damn Action Point but GOD it feels good to freeze everybody's ass twice in one turn and multiple times per mission! Or you can instead wisely save those precious unrechargeable Charges, like I do, for the unavoidable typical "1-day-avatar-timer facility-raid save-my-ass-missions"... ;) )

;To choose the appropriate number of irreplaceable Charges just ask yourself: "Before this Mod, in how many missions per Campaign in the average did I use the Frostbite before loosing the Serpent Suit/Armor through soldier's death?". Personally: 5 feels an appropriate average because I risk using those Suits/Armors only for very special save-my-ass missions (remember that a "missed Frostbite shot" also counts as a used charge!)

;If you forgot how many Charges you already used, check into Shen's Inventory... ;)


;CLASS OVERRIDES:
;Not a single one.


;INCOMPATIBYLITY LIST
;Please help me to update this list


DONATIONS
Are you so full of gratitude for this Mini-Mod that you will just explode if you don't offer me a beer?
Need me to add an option you like?
Want to help to keep this mod “surviving” XCom updates?
You’d like me to make it compatible with your favourite Mod?
Seen a bug and want to help me find the time to squash it?
XCom Modding is fun but doesn't pay the rent and free time is limited… Donations are NOT mandatory but if you want to "motivate" me to escalate this mod maintenance (or your suggested idea) higher on my free-time priority list… here is the Paypal link and I'll have a beer (or maybe lunch) in your honour. ;)
https://www.paypal.me/krumiro


DETECT CLASS OVERRIDES CONFLICTS BETWEEN MODS
Simply make a quick Harddrive Search for “+ModClassOverrides=(BaseGameClass=“
The results will show all the XComEngine.ini files of Mods that make Overrides. Check if any of those files have the same Class name after the “=“ and kindly ask the Modders to try to avoid that override or cooperate with each other. When 2 mods override the same class the game gets HORRIBLY VERY SLOW and only 1 of the 2 Mods works (randomly).


BIRTH OF “REALISTIC WAR” COLLECTION
(ALSO KNOWN AS THE “MINE YOURS” COLLECTION ;) )
Long story short: One Megamod that rules them all… “Mutilated” into tiny little self-functioning Mini-mods ;)
Short story long: I always wanted to publish my millionaire Smartphone App super-idea but totally forgot how to program from my first University years. I tried to relearn with Youtube channels and online Tutorials but got bored to death after a week. One day, playing my favorite game ever (and the only one I have the luxury to have time to play) I asked the author of my favourite Mod to please apply a tiny little idea on his Mod for me. No answer… I got struck by the brilliant idea: relearn programming by making your only stress-release game more fun and the way I wished it to be!!! Modding was love at first sight. Not only I didn’t get bored relearning to program from zero, but I actually have became so enthusiast and obsessed by the constant intellectual challenge that it now keeps me literally hypnotised for hours, days, weeks, months… I now have 10 times more fun by reprogramming my only game than playing it! How crazy! Solving programming puzzles turned out to be for me much more fun than solving this strategy-game puzzles themselves! My first XCOM Modification starting from 0 took ages… literally weeks: to interpret the code of other Mods achieving a similar result and to understand what I needed to change (no need of reinventing the wheel, right?), to understand that it wasn’t enough to naively just “paste/edit” text inside someone else’s Mod files but that I also had to “rebuild the solution” with a “solution builder”, to discover Modbuddy, to find a way to run XCOM Development Kit on a Mac, to find a way to shrink it from 60GB to 2GB ‘cause I had only 8GB available (deleting the graphic/sound content), etc… But the gratification and earned experience was way worth it once finished. Then each next Modification, like a university exercise, once solved made me realise that I learned 1 or 2 new important tricks that allowed me to program the next one. An so on, modification after the next I completely changed XCom exactly the way I always wanted it with a SINGLE HUGE MEGAMOD that puts its hands everywhere in the game. Now, I can’t give you the Megamod because it has way too many modifications at once for another single person to have the chance to like them all (and God knows which other Mods it isn’t compatible with). Now I’m simply multitasking between making additional modifications (the hardest ones, now that I have the skill) and simultaneously “mutilating” the Megamod into tiny little self-functioning mods (dozens and dozens of them!!) to share with you guys… but mainly because the mutilation process is an additional superfun and challenging programming exercise (even making these stupid Mod Preview Images. Until yesterday I didn’t know how give a transparent background to pasted images) that pushes my skills every day one step closer to my future millionaire supersuccessful Smartphone App. Wish me luck! ;)
7 Comments
krumiro  [author] 20 Dec, 2018 @ 6:05am 
Just uploaded an Update moving the Used/Remaining Charges Reminder from Soldier's Ammo list to Armor list (beside Shen's general Inventory List)... ;)
krumiro  [author] 3 Oct, 2018 @ 11:16am 
Just uploaded an Update for compatibility with War of the Chosen... ;)
Jewels 26 Aug, 2017 @ 5:50pm 
Awww thank you so much, that means so much
krumiro  [author] 25 Aug, 2017 @ 2:55pm 
Vortex! You've been one of my insipration-modheroes! What an honor! Your collection also points toward improving credibility! I loved your Persistent Bulletshells Mod from the first moment I saw it!
Jewels 25 Aug, 2017 @ 10:07am 
Your mods are always appealing to me, but the thought of it scares me XD
krumiro  [author] 2 Aug, 2017 @ 2:52am 
Just uploaded an update correcting a Bug about the 1 Action Point
krumiro  [author] 31 Jul, 2017 @ 6:16pm 
Just pushed an update correcting a Bug with the "Remaining Charges" Counter in Shen's Inventory (after the first Frostbite is used)