Call of Duty: Black Ops III

Call of Duty: Black Ops III

3,604 ratings
OCTOGONAL ASCENSION
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2.121 GB
18 Jul, 2017 @ 7:29pm
27 Jul, 2017 @ 8:54am
2 Change Notes ( view )

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OCTOGONAL ASCENSION

Description
Octagonal Ascension is back and has been ported directly from my WAW version. I'm pretty late on this remake but after seeing all those "other" versions on the workshop it is pretty much worth the wait. There are some significant differences from the WAW version in terms of gameplay changes but it still retains much of the difficulty.


Features:
- Timed Gameplay
- 64 Zombies MAX at a Time (Contrary to popular belief, more than 24 zombies has absolutly zero effect on gameplay and networking conditions)
- Tranzit and Super Tranzit Sprinters have made a return
- Vast Array of Custom Weapons
- 50K Buyable Ending
- BO1/BO2 Perks (PHD is 1000 | Vulture Aid is 2000)
- Custom Powerups
- No Perk Limit
- Our lord and savior the AA-12

Notes/Tips:
- The biggest change to Oct is how I've setup the gameplay: You basically have until round 12 to setup and get as many points as you can, because at round 12, all the zombies become Tranzit sprinters and don't stop. There are two types of sprinters, the normal (which is about the speed of a person running) and the super (which is far faster than a person). There is still a challenge before round 12, but that's when the map truely begins.
- The jumping physics are different from WAW, no longer can you fall from the top of the map with Jug and survive, infact you can't really jump that far down at all without dying. So if you fall off the map without PHD, you're dead.
- Try to line zombies up in the early rounds as that's an easy way to get 10K+ points in a matter of seconds.
- Every gun has a purpose when pap'd, as-in none of them are really bad.
- Zombie blood makes you fully invincible so you can jump down safetly whilst you have it.

You can follow me on twatter for news and updates about nothing: https://twitter.com/PshZombies


Credits:
-Abnormal202
-HitmanVere
-jdcobra1
-WARDOGSK93
-Natesmithzombies
-JBird632
-TheKillerey
-Harry Bo21
-DTZxPorter
-elricos
-Red Planet
-MakeCents
-Zeroy
-JeffSkye
-The Black Death
-Frost Iceforge
-John Burnette
-Jia909
-Scobalula
-Willjones1989
-_ZoekMeMaar
-Jerri13
-treminaor
-Vonderhaar
If I missed someone, hmu.

I know "Octogonal" is spelt wrong, was a downy when I did the WAW version and didn't feel like changing it.

Dab on the haters thx
Popular Discussions View All (2)
25
16 Sep @ 4:57am
PINNED: Records
Psh (I haZzZ RabieZ)
0
25 Jun, 2022 @ 6:22am
My attempt at the WORLD'S HARDEST zombies map!!
RAPID_FUSIONZ
382 Comments
AoD 16 Sep @ 11:15am 
Fun challenge but with the difficulty and the "die and retry" nature of the map it is ruined by the 1min+ it takes to restart due to being kicked back to the zombies main menu each time and turns a fun map into more of an annoying map to play.

A player can fix this through binding the "restart_map/fast_restart" commands to a key in the config files.
DportS 14 Sep @ 6:44pm 
needlessly difficult not fun at all
AaronT 12 Sep @ 8:55am 
Big respect for this masterpiece 🙌 Played it on my channel yesterday and it’s absolute madness! 👇
https://youtu.be/jEpX9NsgPug?si=VyAgFiIMn58rqPvh
rooster 28 Aug @ 11:05pm 
add a restart level button at the end of the game
mort 25 Aug @ 10:59am 
Yeah I really wish the zombies didn't sprint on round 12+ it literally makes the map unplayable and I want to have fun
crust 21 Aug @ 10:04am 
shit is unplayable when the zombies run that fast
GabrielLeao10 6 Aug @ 4:20pm 
At first, I liked the map, but adding these zombies that run amok after round 12 ruined the map for me, making it very difficult to finish unfortunately...
Lubed Ramen 30 Jul @ 9:41pm 
Round 100 w/ AAE mod gameplay here: https://youtu.be/rA1GtU5SKT0?si=HZHloVI6--uJUtyy
The weapon names are funny af
blackout001 30 Jul @ 4:54pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
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░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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notato 29 Jul @ 4:45am 
cant even open the first door