Cities: Skylines

Cities: Skylines

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D.I.Y. Skatepark Pack
   
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Assets: Park
File Size
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12.155 MB
15 Jul, 2017 @ 7:19pm
15 Jul, 2017 @ 9:17pm
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D.I.Y. Skatepark Pack

Description
I was going to build my own skatepark asset, but I thought 'what the frig,' you guys can do that yourselves.

If you're anything like me, you probably spent more time in the skatepark editor than actually playing the Tony Hawk Pro Skater series. This is a bit of an experiment - hopefully something you'll enjoy.

It would behoove you to try out the recommended mods listed below to get the most out of this download

Included here are 12 skatepark props and one 8x8 park base. Pretty sure I can bundle them all together and get away with it. The park was the initial upload - that's why it's listed under parks. No road dependency on any of the props, they're just normal stick-'em anywhere props.

The skatepark base I've included is a park asset. It's 8x8 and features textures that match the props. Stats are pretty similar to the Small Park vanilla asset. You don't have to use it - but I just thought it would be a good anchor to the whole pack. It's also there because it has an elevated area, which you can use for ramps, rails down, stairs, etc.

Skatepark props include:
A halfpipe, a quarterpipe (which I've erroneously named a single halfpipe), two funboxes, a small bowl, two ramps, one set of stairs, a four-metre rail, a diagonal rail that can be clipped into one of the ramps (or not), a small barrier wall ... and a little alien dude that I wanted to include, just because.

Suggested Mods
To get the most out of this pack, I'm going to suggest some mods. I won't list them as dependencies, because you can enjoy these items without them. In fact, making your own skatepark with these items in the asset editor might be the optimal way to use this pack. Either way, this list includes some pretty popular mods, so you might already have them - but just in case:

Find it: I've named every prop with a 'Skate' prefix. Download this mod, type 'skate' into the Find It search field and you should see everything included in the pack.

Move it: Because you'll want to fine tune props after you've placed them. This is also, imo, the single most important mod for this game currently on the workshop.

Prop Line Tool: The halfpipes, ramps, rails and stairs can be repeated pretty cleanly with this tool - should you want to create longer versions of each. The halfpipes are 10m wide and should be rotated 90 degrees. The stairs and ramps are 2m wide and also need to be rotated 90 degrees in PLT. Make sure to enable PLT Anarchy in the in-game mod menu.

Prop Snapping: In case you use the skatepark base, this will allow you to do things like place the halfpipe in its elevated section. Or, you could create a skatepark on top of a high school - or a skyscraper, I don't care. It's your funeral.

Prop Precision: You're going to want to be precise if you manually plop these things.

Prop and Tree Anarchy: Because you want to place these things everywhere, right? Be creative!

Adaptive Prop Visibility Distance: If you have a graphics card that can handle it, you may wish to view your skatepark creation from great distances. This mod will allow you to do that. Props vanish at pitiful distances in vanilla.

Transparent Selectors: To be even more precise, why not disable that hud garbage that shows up when you plop things? Seriously, this is a wonderful addition to the game.

Surface Painter: You don't have to use the park base - you could instead fill your park with your theme's pavement texture and create something more organic. In fact, I would also suggest Mark Fire's Park People Generator assets to create gather spots if you do this. They just need to be within a reasonable distance from a street.

More Beautification: Because you don't need to use just my props to make your skatepark. Why not set ramps over vehicles? A certain horseman statue? Trash cans, even?

All of the creators of the mods above have made this game so much better over the years. I simply wouldn't be able to publish something like this if it weren't for them.

Asset stats
I've done as much as I can to make everything lightweight. The halfpipes and bowl have more tris than I'd like for a prop - but that's because they're curved and they need to look somewhat good. I've tested everything in game, and it all seems to work OK.

Park Base 8x8 2.1mb
Main - 76 tris, 1024 textures
Lod - 76 tris, 128 textures

Halfpipe 2.1mb
Main - 426 tris, 1024 textures.
Lod - 90 tris, 128 textures.

Single Halfpipe (i.e. quarterpipe) 1mb
Main - 214 tris, 512 textures
Lod - 88 tris, 128 textures

Pool/Bowl 821kb
Main - 476 tris, 512 textures
Lod - 94 tris, 128 textures

Stairs 746kb
Main - 98 tris, 256 textures
Lod - 98 tris, 64 textures

10ft ramp 681kb
Main - 16 tris, 256 textures
Lod - 15 tris, 64 textures

Short Ramp 642kb
Main - 16 tris, 256 textures
Lod - 20 tris, 64 textures. (I'll have to look at that one.)

Short Wall 693kb
Main - 18 tris, 256 textures
Lod - 18 tris, 64 textures

Funbox 1 719kb
Main - 26 tris, 256 textures
Lod - 26 tris, 64 textures

Funbox 2 697kb
Main - 76 tris, 256 textures
Lod - 76 tris, 64 textures

4m rail 627kb
Main - 32 tris, 32 textures
Lod - 32 tris, 32 textures

Sloped Rail 638kb
Main - 32 tris, 32 textures
Lod - 32 tris, 32 textures

The Invader :) 621kb
Main - 160 tris, 32 textures (colour map included)
Lod - 98 tris, 32 textures

There are diffuse maps for everything, naturally - and normal and specular for most - at least the ones that needed those details.

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If you've read this far, you're probably a good person. Let me know if you see anything screwed up with the assets. And, if you create something really impressive, send a pic of it my way and I'll include it in the screenshots for this upload.

If people enjoy it, I'll see about doing more props - or a retexture, maybe. I tried to keep one item as close to the other as possible, stylistically. They're all on a similar measurement scale, so they should be OK to group together in most situations. I had originally planned to add graffiti to the whole thing, skid marks, etc. - but those details kind of negate the functionality I wanted with the Prop Line Tool Mod.

Also, here are the source files[drive.google.com] - if you want to do a retexture or whatevs. I give permission to use any of the files I've posted for your own work. Credit me or don't - but maybe give me a head's up if you want to collaborate. All of these were created in Blender 2.78 and the .blend files are there.

So, enjoy!
27 Comments
Emiricol4Rl 3 May, 2021 @ 4:53am 
Very cool! I really like DIY, all-in-one prop+park/building packs. Makes it easy to create custom assets!
220hertz  [author] 5 May, 2019 @ 10:35am 
@SPL - I think they're just Leno's curb props all smushed together. That wasn't my screenshot though. I asked someone on Reddit if I could use it here.
Yun Grey 5 May, 2019 @ 10:23am 
Hey, loving these little skatepark props. Sorry for the unrelated question here, but what mod allows for the large grassy planter areas like are pictured above in the top right of the picture?
lobotomite 26 Jul, 2018 @ 5:04pm 
Or better yet, why make the blank skatepark in small chunks too, so that people can carve out space for the bowl?
lobotomite 26 Jul, 2018 @ 5:02pm 
Doesn't seem to impossible, with all the prop mods park asset anarchy and Parkit. Is something like that doable?
220hertz  [author] 25 Jul, 2018 @ 7:54pm 
@Shark. I totally agree. If I were to make a below ground bowl, I'd have to make it a park building, like a rock prop, and cut out a 1x1 patch of surface terrain so the rest of the item would be visible below ground. And then turn off the base concrete shader that shows up when something is sticking out of the ground.
lobotomite 25 Jul, 2018 @ 7:49pm 
That's a shame, but these assets are still pretty great either or. If the current terrain editing tools and mods were capable of grid landscaping (think RCT3) you could just cut out space for the bowl, but I don't think that will be done any time soon.
220hertz  [author] 25 Jul, 2018 @ 7:40pm 
@Shark, unfortunately, it wasn't really designed to be placed into the ground.
The mesh co-ordinates are all above 0 on the z-axis. You could sink it with one of the prop mods, but the actual ground would clip into it.

Sorry man. It was intended to fit alongside the other pieces at their height, or with the included park. If you're getting bad seams when you place it, I'll have look at and see if anything can be done.
lobotomite 25 Jul, 2018 @ 7:33pm 
Any tips on how to get the bowl to look nice when placing freeform? Or how to plant it in the ground proper?
greyandgrumpy 29 Jun, 2018 @ 9:25am 
PerfectThanks dude