Portal 2

Portal 2

360 ratings
Fundamental
   
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7.307 MB
7 Oct, 2012 @ 4:17pm
17 Oct, 2012 @ 4:54pm
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Fundamental

Description
My second co-op map. This time with funnels.
6 Comments
mistmurk  [author] 26 Dec, 2012 @ 9:45am 
While I am working on my next co-op map (will probably be out next week) I would appreciate advice on some of my single player maps. http://gtm.steamproxy.vip/profiles/76561198057885928/myworkshopfiles/?620
mistmurk  [author] 21 Dec, 2012 @ 1:14pm 
Thanks for all your comments! I will work on fixing all the lighting!
e of pi 20 Dec, 2012 @ 9:24pm 
Played this tonight with nebula99. Another fun level from you, we've really enjoyed the mix of mechanics used in your designs. I liked the use of the funnel and the gel in the last part, and thought it was a nice puzzle. Nebula liked the timing aspect there (her comments are refusing to work on this page for some reason). However, we both agree that the antechamber with the elevator to the last room needs to be better lit. It's really hard to navigate as currently implemented, as are the stairs at the top of the elevator. You seem to like a dimmer aesthetic on your levels, which kind of goes well with the heavy use of non-portalable wall, but it can interfere with navigation in some areas. Also noticed this with the tunnel in the first area of Rampage, now that I think about it. Anyway, we've enjoyed your stuff, and we'll be watching for more!
mistmurk  [author] 17 Oct, 2012 @ 4:55pm 
That bug has been fixed. Thanks for pointing it out!
NightEye 15 Oct, 2012 @ 8:33am 
In the last room, if you get between the fences there is no way back/to die. Perhaps add a faith plate to get back or add a laser field or something.
Other than that, I really liked the map. Not too difficult but a welcome puzzle :)
mistmurk  [author] 12 Oct, 2012 @ 4:27pm 
Please leave comments. I would love to hear what you liked/ didn't like.