The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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RNG (Dynamic) Guards
   
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13.481 MB
11 Feb, 2012 @ 2:36pm
30 Jun, 2012 @ 11:00pm
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RNG (Dynamic) Guards

Description
==========NOTICE==========
Changes can take up to one in-game week to take full effect. Alternatively, you can use the console command "resurrect" to manually force a reroll on the selected guard. Please make sure you have tried both before posting an error.

Do not expect this mod to be compatable with other mods that affect guards in any way shape or form. Before making a post concerning a bug, please disable all other mods and try the steps above. 90% of the time, a bug is caused by an incompatability and not a problem with the mod itself.

To "resurrect":
1) Approach guard you would like to change.
2) Open your console command field (usually the ` key or ~ key).
3) Click on the guard you would like to change.
4) type "resurrect" (without quotes) and hit Enter.
5) Close console command field (usually the ` key or ~ key).
==========================


A mod that makes guards much more dynamic, shattering their monotony and freeing them of their clone-like upbringing.

This provides hold guards with all new custom-skinned, hold-specific outfits, along with randomized helm variants. No more full-helmed identical guards at every hold, and no more short sleeves in the blizzards of Winterhold.

This mod is an improved standalone version of RNG (Dynamic) Guard Helmets, going beyond just helmets and into the entirety of the Guard NPCs. It is thus incompatabile with RNG Helmets as it already includes it. If you have already installed/subscribed to RNG (Dynamic) Guard Helmets, please uninstall/unsubscribe before adding this one.

As of v2.0, I have begun work on making all guards look and behave more appropriately to their region. This includes new custom, yet balanced weapons and armor, behavioural changes, and other various tweaks to improve the immersion. You can view the changelog below for more detailed information.

For those having trouble with the Steam Workshop: You can find RNG Guards on the Nexus at http://skyrim.nexusmods.com/downloads/file.php?id=9323

Any and all questions/suggestions/comments are welcome! Just leave 'em below and remember to rate!

===To-Do===
-finish textures for Morthal and Dawnstar guards (maybe Solitude & Windhelm?)
-add small variations to stormcloaks & imperials
-add random guard patrols throughout wilderness
-keep default hold guards after civil war quests?
-other various tweaks and improvements requested by community

===Changelog===
v2.4a - v2.4b
-ensured compatability with Skyrim v1.6.
-ensured compatability with Skyrim v1.5.

v2.4
-added custom skin to Whiterun guards.
-fixed some general bugs.

v2.0 - v2.3c
-fixed texture problem with female Winterhold guards.
-added new, custom-skinned armor to Winterhold guards.
-added new, custom-skinned armor to Falkreath guards.
-fixed excessive nudity in Falkreath.
-added new, custom-skinned armor to Riften guards.
-fixed improper skin on Markarth guards.
-added new, custom-skinned armor to Markarth guards. Climate appropriate, lore appropriate,and balanced.
-began work on more diversity between holds and their guards.

v1.0 - v1.2
-added a chance for guards to have no helmet at all, depending on climate region (the warmer the area, the higher the chance, while guards in places like Winterhold and Windhelm will always wear head gear)
-added effect to some stormcloak soldiers
-added 50% chance for guards to have open-faced steel helm instead of full-faced default
634 Comments
Eisenbesen 1 Apr, 2020 @ 12:20am 
I have one or two issues with the Markarth guards:
- They guard the City with the most mines in Skyrim
- Their city is profiting heavily of the silver Trade
- They live in a literal Dwemer ruin and there is dwemer metal all around
- most of them are corrupt and financed by the silver business
And yet you chose them to have the cheapest armor. Why is that?
Juju 14 Nov, 2019 @ 11:57am 
Incredibly effective way to improve cities but it is a bit weird to see guards who've gone full naked
dinosaur 29 Apr, 2018 @ 8:17pm 
These are really cool armors.... but I think the regular guard armor is pretty cool too. :l
Qayn 29 Aug, 2017 @ 8:02am 
Why do white run guards now spawn in riverwood at the start?
FireflyKnight85 19 Jul, 2017 @ 3:50pm 
this mod is exactly what this game needed. the guards were so bland, they all looked like light mail wearing levies. They looked like they should only be on city walls firing arrows with their shields on their back and full helmet deflecting arrows.
Vipes #FixTF2 28 Feb, 2017 @ 11:14pm 
Yes please, port it over to SE.
Jayflo 20 Nov, 2016 @ 7:20am 
Hey man, I've had this mod for years now, is there any chance you're going to port it over to Special Edition? This is one of my favorite mods! Thanks my man.
TravDawg 29 Oct, 2016 @ 5:28pm 
Too bad the sweet looking armor can't be improved.
Artimadare 23 Mar, 2016 @ 8:59pm 
Excellent!
MalcolmReynolds14 1 Mar, 2016 @ 6:27am 
please please please make it so guard go back to hold guards after civil war, will donate money for incentive :)