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I had the first room as a warm-up for beginners, and after much contemplating, left it skippable for experienced players to let them move on with a quick pace. (Or did that not turn out as I thought it could?)
I'll check out your maps for sure. I accidentally deleted your 2nd and 3rd comment instead of 1st and 3rd. Was there something more that I might have missed in the 2nd one?
I just played and solved your map! =)
But you can still use many shortcuts. For example in the first room: you dont need the button, because the panel is portable. And you dont need the cube and the lightbridge, because you can just shoot a portal in the rear area and next to you and skip everything. But I liked the design so I gave thumbs up.
I would be glad if you could test and comment my chambers as well :]
Beat-It! http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=87307925
Robotic Monoments http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=87806773
Pin- and Basketball: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=90536246
Alternating: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=94421266
Workshop: http://gtm.steamproxy.vip/profiles/76561197966323294/myworkshopfiles/
Keep up mapping!
cheers, Leo