Age of Wonders 4

Age of Wonders 4

90 hodnocení
Theocratic Culture
8
3
2
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Značky: Mod, Cultures
Velikost souboru
Přidáno
Aktualizováno
350.999 MB
27. zář. v 14.54
5. říj. v 15.12
Poznámky ke změnám (8) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Theocratic Culture

V 1 kolekci od uživatele Von Schnitzel
My Mods
19 položek
Popis
Theocracy is cultre mod heavily inspired by the AoW 3 class of the same name.
______________________________________________________

Theocratic cultre have two subcultures the defensive and support focused Monastic and the aggressive Knightly subculture.

All Theocracy weapons are available in the item forge.

Theocracy focus on stability and levy the lige.

Both subcultures have a completely unique unit roster except for 2 units (5 if you use all the sub mods).

Theocracy units belong to one of 2 groups based on their unit type Sacred Protector (SP) and Holy Warriors (HW) some abilities benefit from staking the same type, Venerated units buff SP and HW units which in turn buff Venerated units.
______________________________________________________

Shared "Affinity Order"

Missionary Scout

Evangelist t2 Support
______________________________________________________

Monastic "Affinity Order" All heros and leders have Holy Warriors.

Disciple t1 Battelmage

Martyr t1 Skirmisher

Cleric t2 Shield

Puritan t3 Shock

Hospitaller t3 Shield (can only be obtained thru levy the lige after building culture special building)
______________________________________________________

Knightly "Affinity Chaos" All heros and leders have Sacred Protector.

Pavisier t1 Ranged

Sergeant t1 shield

Crusader t2 Shock

Retributor t3 shield

Grand Crusader t3 Shock (can only be obtained thru levy the lige after building culture special building)
______________________________________________________

The following mods have built in compatibility

someday i'm uploading images and writing the lists but not today or tomorrow.


LTCU https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3023411279

LTCU: Cultural Extras https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268269508

Culture Militias and Militia https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462931643

Culture Tome Units and Anthro Helmets https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3110961239
______________________________________________________

Todo list

Replace spell icons (currently uses placeholders)

______________________________________________________

Balance is likely all over the place some things may be overturned some things may be undertuned do let me know and please keep this to the dedicated discussion.


When report bugs please keep them in the dedicated discussion that way i can easily find them.


This mod makes no modifications to any base game files however the required mod does modify 2 things frontend scene and tome of wonders culture.

Note: that the required mod is technically only needed if you want units to appear in the background or tome of wonders entry and can therefore technically be ignored it's however not recommended.
______________________________________________________

Known Bugs

Tome units is blank in character creation starting tome selection if insert is used (it work once you are in game so it's a not so big deal)
______________________________________________________

Fun fact this project was originally started some time after the release of Outlaw but was scraped then it was resurrected after i decided to scrap my Archon culture after the announcement of season pass 2.

Oh and don't forget to rate and all that sh.it if anything it helps with moral and thats good because if it get to low i'm going to fumble.
Populární diskuze Zobrazit vše (2)
32
před 17 hodinami
PŘILEPENO: Balance
Von Schnitzel
15
před 17 hodinami
PŘILEPENO: Bug reports
Von Schnitzel
Počet komentářů: 36
Daverin2112 před 5 hodinami 
I had an idea inspired by M&M7, of all things. Maybe the Hospitaller and Grand Crusader both should have something like a weaker Exemplar ability, where they are about buffing allied units as well as their own role?

Seems exceedingly appropriate, they are kinda like the pinnacle of their subcultures, and means they have a use even if not raw damage/defense. Sort of a 'venerated as heroes because they act like them" sort of thing.
Daverin2112 před 16 hodinami 
I think that is an effective approach for those two for now. It at least means having a minimum of two of them still makes sense even with a hero, even 3 since you have room for another Venerated at that point.

It also may be that just making the Commandery/Grange not so expensive and production-heavy works as well. I think the idea is in the right place, a faction with synergy with Rally is cool, just need to hit the balance right on the building itself.
Von Schnitzel  [autor] před 16 hodinami 
@Frost If someone wants to make a sub mod allowing all the cosmetics to be used by other cultures then they can do it just as long as non of the rpk files or any of the content from that rpk is included in a custom rpk. (can still use the rpk and its content just can't include it as part of the upload wanted to make this clear)

@KiwiMoonk's Friend Only one unit have this and its part of late tier units mod. I didn't want to make this the undead counter faction, culture does do fire and spirit so it technically have a bonus against them.

@Mirahael The cities were made of various heavily modified bits from the feudal city buildings with alter uv maps and meshes.

@Daverin2112 I want to keep damage on the units low for the time being to see how things work out.

Hospitaller and Grand Crusader i kinda don't know what to do with them as of right now, i could return the HW and SP traits and while keeping Ven that would be unique i guess.
Daverin2112 před 17 hodinami 
Also, I now REALLY want to encourage beefing up the Hospitaller and Grand Crusader to, like, a T3.5, as it were. They already have some good features, but just a bit closer to T4, so you don't feel like you are wasting your slots on them instead of skipping straight to Mythics.
Daverin2112 před 17 hodinami 
If I am reading this correctly, this is going to feel much more comfy overall. Not sure on numbers yet, but much less fear of putting the wrong comp together. I DO think you could afford to grant +1 each channel to the SP and HW, since mixed channel is a bit less abusable (Don't quote me on that), but you feel you have a reliable channel mix. Venerated, for now, is proooobably best left as is until we determine otherwise.
Von Schnitzel  [autor] před 17 hodinami 
I have decided to rework the culture trait as it just wasn't possible to get it balanced it also didn't really make any sense thematically.

The new system is similar but still different with a focus on empowering a Venerated units which in turn give a small amount back to SP and HW units.

This makes more sense thematically after all people worship the big thing or follow the most zealous of people.

The following units are Venerated Leader, Missionary, Grand Crusader, Hospitaller and all Mythic units if Order Initiation is active.
Ravenholme 3. říj. v 1.57 
Very cool, and well timed for the imminent addition of Vampires.
Mirahael 2. říj. v 12.32 
Oh damn, ngl this looks really good and promising as a fully-fledged Culture Mod, especially with the unique City model/look; I am unsure if it's originally-made by you or sourced from an alternative piece but it's nonetheless a nice addition to see that separates it from the other Culture Cities visually speaking!
Grathocke 2. říj. v 11.48 
@criticofthedawn Yeah. I have a lot of mods. I think over 100 so thanks for the info. I found (and it was confirmed by @Von Schnitzel that the Shared Resources mod isn't necessary and it works fine without it. No crashes.
KiwiMoonk's Friend 2. říj. v 11.07 
Do these culture units get bonus to damage against evil and undead units like in AWO3