RimWorld

RimWorld

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Lord of the Rims - Wizardry (Continued)
   
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Mod, 1.6
File Size
Posted
Updated
1.301 MB
18 Aug @ 6:32am
19 Aug @ 12:55pm
3 Change Notes ( view )

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Lord of the Rims - Wizardry (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
529 items
Race Mods
61 items
Description
Original mod by Jecrell
https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Wizardry

Continued by Mlie until 1.5
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2245502655

This mod uses the following assemblies from JecsTools:
AbilityUser
AbilityUserAI

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Removed one ability (Light Chaser) until I can fix it fully.

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Original mod notes (1.4):

- Added start-scenario
- Fixed healing beam to be auto-used in the same way as normal healing
- Set beards only for males
- Fixed starting-goodwill with Empire
- Added support for [SYR] Trait Value

The mod adds Wizards as possible colonists.
They are as powerful as you would imagine but a wizard knows to use their abilities only when needed.

Adds Wizardry from Lord of the Rings into RimWorld.