RimWorld

RimWorld

782 vurderinger
Health Display
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Mod, 1.5, 1.6
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1.591 MB
11. juli kl. 10.07
12. aug. kl. 10.13
9 endringslogger ( vis )

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Health Display

Beskrivelse
About
Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids. It's designed to be lightweight and fit the theme of Rimworld's UI and animals. This does not replace the main Health tab, and can be minimised at any time.

Please rate and favorite!


Features
  • It separates information into multiple layers, so you can check their organs and bones separately, as well as listing the current health effects.
  • It displays the current blood volume of the colonist or animal, as well as current health effects.
  • It provides a current health status of the colonist, telling you the severity of their health.
  • Visually distinct genes such as tails and ears are display. The textures are still in progress, so not all are present
  • Supports all humans, animals and mechanoids. Textures for all animals are still in progress: (9/113) completed

Performance
This mod has minimal performance impact, and has been designed from the ground up to use as little VRAM and CPU as possible.

Compatibility
This mod was built to be as lightweight and compatible as possible. Any custom races will simply leave the UI minimized. Custom health effects should display with default icons. Custom genes or body types will just use the default textures from this mod.

Other mods






Sources
  • Project Hospital for many of the health icons
  • Various online resources for animal anatomy

Translation
  • Full English xml provided for easy translation
  • Russian translation by dabeyt
  • Send me your translations, github pull request or direct link

Forum[ludeon.com]
Github[github.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

139 kommentarer
Sam_  [skaper] 2. sep. kl. 8.14 
you can enable that in the settings.
zecher 2. sep. kl. 0.42 
It would be great if the missing body parts could also be displayed as text.
Paradoxical 1. sep. kl. 13.03 
Would you consider adding support for Elite Bionics Framework? It throws an error whenever this mod is loaded alongside it, and won't recognize that the maximum health for a part has increased.
Sam_  [skaper] 1. sep. kl. 8.24 
Not in the main display, it just appears in the hediff list on the side.
elĐeve 31. aug. kl. 23.42 
i was wondering, does this mod have a visual of human pregnancy? tbh i'm not using biotech pregnancy if you know what i mean so it might not be picking up the actual pregnancy hediff :SG0_OK:
jpinard 28. aug. kl. 14.32 
So excited to hear more is coming. You totally hit the sweet-spot with this mod :)
elĐeve 28. aug. kl. 4.18 
i didn't mean it to be functional, just a simple shape, i think one of those avatar mods (the pixel art one) used the 'shapes' of the textures of modded hairs so it can fit in their pawns custom avatars
it might me too much work but who knows, good luck if you try going for it
Sam_  [skaper] 28. aug. kl. 3.51 
It's a interesting idea. Technically it could work using a similar shader to the blueprints since everything has a black outline. But it would be replacing No Data with a very rough outline that does basically the same thing. And it would be about 200 textures instead of one. But I'm open to the idea that No Data is replaced with something better, a question mark or other image.
{PMAC} Fisherman Dave 28. aug. kl. 2.51 
i dont think thatd work for like 99% of them. the world models are very different than their anatomy. none of the characters have arms or legs, same with the animals. the mechs look very different visually too
elĐeve 27. aug. kl. 16.24 
maybe there can be a way to 'automatize' a simple outline (obviously without organs and bones) from the creature's shapes/textures? i don't really know much about modding and how you made this one so it's just a simple out in the air suggestion