Total War: WARHAMMER III

Total War: WARHAMMER III

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Loupi's Regiments of Renown I SFO Submod
   
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units
タグ: mod
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3.662 MB
2022年6月16日 5時27分
2023年2月17日 8時29分
6 項目の変更履歴 ( 表示 )

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Loupi's Regiments of Renown I SFO Submod

解説
I adjusted all unit stats and effects to SFO

I only changed the Khorne Spawn RoR so there would be multiple entities not just one

1.3 Update : Standard Bearers + Mass Fix

Feel free to post feedback about the balance of the units!

Load order should be like
SFO
RoR
RoR Submod

I would like to thank Loupi and the SFO team for these must have mods.
A special thanks to Dietrich for helping me with the custom banner-man!
55 件のコメント
Morgoth9619 2024年4月2日 10時38分 
I hope this will be updated.
DoubleFishes 2023年8月6日 16時34分 
wooow amazing!
Gleen Cross 2023年8月5日 19時15分 
Alright, I will take over
marc.on.pluto514 2023年8月3日 21時11分 
dead
Aegis 2023年4月2日 18時10分 
In case Barney reads, oddly all Kislev RORs show 0/2 which obviously it shouldn't, including RORs not added by this mod.
Aegis 2023年4月2日 18時09分 
To confirm, this is broken. It will cause crashes and multiplayer de-syncs when using Kislev RORs & Specific Nurgle RORs that other people have reported below.
DoubleFishes 2023年3月18日 9時50分 
@Morgoth can confirm that these Nurgle units crash the game in battle and I always have to auto-resolve this specific battle, not bugging me too much unless I will play with Nurgle :) Barney you rock my man seriously
Morgoth9619 2023年3月18日 8時50分 
I have a crash to desktop for battle,which I found is related to Nurgle. Custom battle crashes too. If I add Knights Entropic in to my army it will crash to desktop any battle. I have SFO and SFO submod for this mod. Im also using the community mod manager.
Another Guy 2023年3月7日 10時29分 
It crashes before loading in battle and I do have Unit Details and Unit Textures at max, but just in case, I tested this with only the original mod enabled (without sfo) and it didn`t crash
sigmars_disciple 2023年3月6日 19時14分 
@ Another Guy
Does it crash as soon as the unit is about to pop up on the screen, so after fully loading for the battle completely, or before? You can try changing Unit Details and Unit Textures to High or Ultra and tell us if that changed anything? I've had that before with modded units.