Total War: WARHAMMER III

Total War: WARHAMMER III

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Loupi's Regiments of Renown I SFO Submod
   
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units
Tunnisteet: mod
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3.662 MB
16.6.2022 klo 5.27
17.2.2023 klo 8.29
6 muutosilmoitusta ( näytä )

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Loupi's Regiments of Renown I SFO Submod

Kuvaus
I adjusted all unit stats and effects to SFO

I only changed the Khorne Spawn RoR so there would be multiple entities not just one

1.3 Update : Standard Bearers + Mass Fix

Feel free to post feedback about the balance of the units!

Load order should be like
SFO
RoR
RoR Submod

I would like to thank Loupi and the SFO team for these must have mods.
A special thanks to Dietrich for helping me with the custom banner-man!
55 kommenttia
Morgoth9619 2.4.2024 klo 10.38 
I hope this will be updated.
DoubleFishes 6.8.2023 klo 16.34 
wooow amazing!
Gleen Cross 5.8.2023 klo 19.15 
Alright, I will take over
marc.on.pluto514 3.8.2023 klo 21.11 
dead
Aegis 2.4.2023 klo 18.10 
In case Barney reads, oddly all Kislev RORs show 0/2 which obviously it shouldn't, including RORs not added by this mod.
Aegis 2.4.2023 klo 18.09 
To confirm, this is broken. It will cause crashes and multiplayer de-syncs when using Kislev RORs & Specific Nurgle RORs that other people have reported below.
DoubleFishes 18.3.2023 klo 9.50 
@Morgoth can confirm that these Nurgle units crash the game in battle and I always have to auto-resolve this specific battle, not bugging me too much unless I will play with Nurgle :) Barney you rock my man seriously
Morgoth9619 18.3.2023 klo 8.50 
I have a crash to desktop for battle,which I found is related to Nurgle. Custom battle crashes too. If I add Knights Entropic in to my army it will crash to desktop any battle. I have SFO and SFO submod for this mod. Im also using the community mod manager.
Another Guy 7.3.2023 klo 10.29 
It crashes before loading in battle and I do have Unit Details and Unit Textures at max, but just in case, I tested this with only the original mod enabled (without sfo) and it didn`t crash
sigmars_disciple 6.3.2023 klo 19.14 
@ Another Guy
Does it crash as soon as the unit is about to pop up on the screen, so after fully loading for the battle completely, or before? You can try changing Unit Details and Unit Textures to High or Ultra and tell us if that changed anything? I've had that before with modded units.