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Anyway, I have 13 planets and moons in the game world. Would you be OK if I patched your code changes into the newer Rexxar script and provided it on the workshop? I'll add you as a contributor, of course.
I can also add some simple queue randomization to the damage event queue so grids on the planet at the front of the queue don't get hammered first all the time. Should solve exploiting "queue sheltering", addressing your concern.
But to be honest I did not work on this for quiet some time. Maybe I added this feature but made a limit for every planet and not for the entire game.
If it lags to much I recomend turning down the damage. I think this was rather easy. As the lag does not come from this script but from space engineers calculating the damage ( mostly because of defroming blocks I think)
2) yes
3) yes to damage and I think so to the 2 types
also look at my other workshop Item there is an explanation on how to locate the files and so on https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2507374909
Your mod give credibility and reason to the historical narrative i made for the
world.
So correct me if i’m wrong in my understanding.
1) since I don’t want to change any of Mars weather but just add your to Mars weather effect by using the Mars weather name in editing your mod using notepad? Correct ??
2) since I don’t change any Mars weather then there won’t be any need to alter the vanilla Mars files? Correct ??
3) this is more a curiosity, would it be possible to make Mars light storm deal half damage and the Mars heavy storm deal full damage ?
And to my knowledge there is only 2 weather on mars ( the 2 previously mention? Correct ??