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Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
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14 apr, 2020 @ 13:53
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Medieval Kingdoms 1212 AD - No Population Cost for Units Submod

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Still works for the newest release(12/2020)

A simple submod that removes the population cost of units!

made on request

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Must be on top of the other MK mods (although it should by default)

It is save-game compatible


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Other mod(s):

Medieval Kingdoms 1212 AD - No Capped Units Submod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2054162721

Medieval Kingdoms 1212 AD - Unlimited Bodyguard Units Submod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2058951244

Medieval Kingdoms 1212 AD - Double Size Units - No Cap Limit
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2074128148

Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap Limit
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2074129114

Medieval Kingdoms 1212 AD - One Turn Recruitment - No Cap Limit
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2074129947

Medieval Kingdoms 1212 AD - Instant Annexation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2094469329

Medieval Kingdoms 1212 AD - Fewer Armies
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2094512593
79 kommentarer
OnlyOneRedBall 17 aug, 2024 @ 13:46 
I made an updated version of this mod, its called "No Pop Limit for Unit Recruitment (Updated)"
Adalas⚜ 23 jun, 2024 @ 7:38 
doesn't work
Aspecta 23 jun, 2024 @ 4:19 
update pls
goober556 8 maj, 2024 @ 20:48 
broken
Cuman 11 apr, 2024 @ 10:06 
update please
Lord Phoenix 3 apr, 2024 @ 14:02 
Update mod pls
|Gaza|EGY-SA3KA 30 mar, 2024 @ 8:52 
the Original mod updated plz update ty for ur time
lwhのsama 20 mar, 2024 @ 3:45 
一个简单的子模,删除单位的人口成本!

应要求提供

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必须在其他MK mod之上(尽管默认情况下应该是这样)

它是保存游戏兼容
compasyaroslav99 13 mar, 2024 @ 6:43 
Question: does the population system work only for the player or does it work the same on AI? if it works, will this mod disable this system for AI? Thanks in advance for your answer
sam.pidgeon 14 aug, 2023 @ 3:06 
does this work with latest version of the mod