Space Engineers

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Intergrid Torpedo Lockon and Fire
   
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19 jul, 2019 @ 0:12
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Intergrid Torpedo Lockon and Fire

Beskrivning
Intergrid Torpedo Lockon and Fire
Written by uglydisease

Special thanks to Alyius for the ray casting logic.
NOTE : This requires my torpedo launch script on the grid with the torpedos to be able to actually launch torpedos, along with the large grid torpedo mod and the guidance block mod for the large grid torpedo mod.
REEIEVER SCRIPT INFO :
Guidance Block Launch Script Arguments https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1793452866

- Setup
You must have a program block with the word RAY in the name, I would just name this pb with Raycast
You must have a camera with the word RAY in it, this will be the aimer
Optionally you may have text panels to keep track of target and status, they must have names with both status / target and RAY
- Usage
Argument SCAN - Finds the nearest target in range in front of the camera
Argument DISTANCE x - Adds x to the max range of the lidar
Argument SCAN:FIRE - First does a scan then reports the gps back to any torpedo capable grid with my torpedo launch script in range
Argument SEND - Sends the gps coordinates to all torpedos in range
Argument SEND@{commands} - Sends the gps coordinates along with the commands to any torpedo capable grid in range can be any list of commands accepted by Guidance Block Launch Script Arguments

Purpose :
This script is designed to allow smaller craft and drones to call in torpedo strikes against targets, even targets that are hundreds of km away
For example you could set up a base on the moon with a battery of torpedos send a tiny scout to earth, and fire a blizzard of torpedos at a target base.

Examples blueprints
Launch Platform :
Torpedo Launch Sat
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1809261255

Air Strike Spotter
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1809256170

Guidance Block Launch Script Argument
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1793452866
5 kommentarer
uglydisease  [skapare] 24 apr, 2020 @ 18:15 
@LordDemonWolfe I have stopped working on this, the next logical step was to create a modded version of the torpedo guidance mod that could target ships and hold a lock onto them so you could track them for as long as the mod enabled it. This would open up all kinds of options for weapon systems.
LordRavenWolfe 23 okt, 2019 @ 21:05 
so this is a long range spotter/gunner setup? ive wanted to do this with orbital lasers for awhile, though torps also work. maybe make one for a 40km laser platform?
Zhirru 21 jul, 2019 @ 19:00 
can you make a video how this work ?
uglydisease  [skapare] 19 jul, 2019 @ 21:54 
Posted some blueprints so you can see how it functions.

Sender / Raycaster :
Air Strike Spotter
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1809256170

Launch Platform :
Torpedo Launch Sat
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1809261255
uglydisease  [skapare] 19 jul, 2019 @ 12:52 
When I get around to it I will post a couple of blueprints to show how to use the system.