Stellaris

Stellaris

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Nation of Witch
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80.620 MB
6. jan. 2024 kl. 5:05
23. sep. kl. 5:51
33 ændringsbemærkninger ( vis )

Abonner for at downloade
Nation of Witch

Beskrivelse
What if a witch species appear in Stellairs? Although it seems that magic is not as powerful as the mechanical technology, genetic technology, psionic, and other anime colleagues in this interstellar era, it doesn't matter. After all, that's nothing funnier than a oversized witch hat.

mod content:
-witch species and magician traits
-Magic tradition tree
-3 magic origins and extra civics
-2 new npc enclave
-7 witch paragons

It's recommanded to play with Elaina Advisor Type and Magitek Ship Sets mods.
Most of the portrait materials used in this mod are from PIxiv. If you do not want your work to be used in this mod, please contact us to delete it.

Version for v3.14: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3477963628
Populære diskussioner Vis alle (1)
1
27. maj kl. 3:49
Legacy port of 3.14 Please
Zoranye
113 kommentarer
3068364237 For 4 timer siden 
很好的mod,living paragon
option = {
name = witch.103.a

# set_leader_flag = renowned_leader
set_leader_tier = leader_tier_renowned
set_leader_flag = immune_to_negative_traits
option = {
name = witch.104.a
remove_leader_flag = renowned_leader
# set_leader_flag = legendary_leader
set_leader_tier = leader_tier_legendary
set_leader_flag = immune_to_negative_traits

当世典范国民理念里头 这两个#去掉
#后的不生效,这让我的10级领袖没有传奇标签,一直触发事件获得了所有命定特质人均数值爆表,老哥可以抽个时间改一下:steamthumbsup:
同一个热  [ophavsmand] 1. okt. kl. 5:33 
These help a lot. Due to the lack of testers, many localization errors are difficult to detect, so your feedback is really important.
Song 30. sep. kl. 18:19 
I hope you're doing well.

I have a couple bugs for you post update, and I hope it's helpful.



First couple are in the English Localization folder.

in "trait_modifier_l_english.yml"

line 30

leader_trait_magic_ability_1: "Ability of Magic I"

That last character should be capital letter i, instead of a straight line, for roman numeral 1. This can be confusing because of fonts, but using the letter will get it to display properly instead of the current question mark.

in "goverment_l_english.yml"

line 40

civic_magical_plants_effects: "- Allow to build §YMagical Plants§! army"

the current dash symbol after open quotes isn't registering, and should be replaced with a new one.



Last one I have is in the common > government > civics folder.

in "00_magical_civics.txt"

line 201

planet_farmers_produces_mult = 0.1

isn't registering.

replacing it with:

planet_jobs_food_produces_mult = 0.1

will give you the effect you probably want.
MudkipGamerMGI 6. sep. kl. 18:34 
Oh, mb, I assumed the logo was an in-game animated portraits lol
同一个热  [ophavsmand] 5. sep. kl. 20:02 
Sorry, I don't have the skills to create animated portraits
MudkipGamerMGI 5. sep. kl. 8:39 
Is there a mod that just adds the animated witch portraits?
Song 31. aug. kl. 21:06 
Thank you for the quick response and updated version. <3

Those units are now spawning as planetary defenders. Thank you again!

Also for implementing the Magic Ability trait!
同一个热  [ophavsmand] 31. aug. kl. 2:15 
Well, it 's obviously a bug. I have found it early but I think seldom players will choose this civic, so I do not fix it immediately :) Sorry for that
Song 31. aug. kl. 0:18 
I really love your mod!

Decided to try the Living Plants civic.

There seems to be an issue with the army units that deal no damage, flowers and trees, they don’t actually spawn after being produced. The shooters and bombs work, though! How am I going to kill space zombies without gold, trade, and defense?
同一个热  [ophavsmand] 11. aug. kl. 4:14 
确实是3.x乃至2.x版本的设计思路,本质上还是物种包