这不丁真嘛
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bind H "toggle m_yaw 0.022 10000"
bind "shift" "+speed; r_cleardecals"
bind "f" "+lookatweapon;r_cleardecals"
fps显示 net_graph 1
net_graphpos 1
net_graphproportionalfont 0.9
枪口取消上扬 viewmodel_recoil 0
大跳 alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "v" "+jumpthrow"
左右 snd_headphone_pan_exponent 2
Bind toggle n cl_righthand
手臂 viewmodel_offset_x 0.5
viewmodel_offset_y 2
viewmodel_offset_z -1.5
viewmodel_presetpos 0
viewmodel_recoil 0
cl_bob_lower_amt 5
--------------------------------------------------------------------------------------------------------
启动项前加上 +
cl_interp 1;cl_interp_ratio 1(cl_interp_ratio 1 适用于延迟较低)
cl_interp 1;cl_interp_ratio 2(cl_interp_ratio 2 适用于延迟较高)(默认)
---------------------------------------------------------------------------------------------------------
1适合点头,不太适合压枪
当sv_lagcompensateself可以设置,为1时,即允许对因客户端设置带来的额外延迟进行补偿时\。
延迟补偿:
64tick时:
最优cl_interp 0.015625,cl_interp_ratio 2顺滑且精确

128tick时:
最优cl_interp 0.0078125,cl_interp_ratio 2顺滑且精确
当sv_lagcompensateself被锁定为0时,即不允许对因客户端设置带来的额外延迟进行补偿时。
---------------------------------------------------------------------------------------------------------------------------------------
64tick时:
最优cl_interp 0.015625,cl_interp_ratio 1有点卡,但非常精确
次优cl_interp 0.031很可惜最大只能设置成0.031,不能设置成0.03125,cl_interp_ratio 2,顺滑,还算比较精确
一般cl_interp 0.031很可惜最大只能设置成0.031,不能设置成0.03125,cl_interp_ratio 1有点卡,精确度勉强
最差cl_interp 0.015625,cl_interp_ratio 2顺滑,不精确

128tick时:
最优cl_interp 0.015625,cl_interp_ratio 2顺滑且精确
并列最优cl_interp 0.0078125,cl_interp_ratio 1有点卡,但非常精确
一般cl_interp 0.015625,cl_interp_ratio 1有点卡,精确度一般
最差cl_interp 0.0078125,cl_interp_ratio 2顺滑,不精确
---------------------------------------------------------------------------------------------------------------------------------------
cl_interp 1;cl_interp_ratio 1 适合延迟低 (延迟小于30ms)
cl_interp 1;cl_interp_ratio 2 适合延迟高(延迟高于30ms)
bind H "toggle m_yaw 0.022 10000"
bind "shift" "+speed; r_cleardecals"
bind "f" "+lookatweapon;r_cleardecals"
fps显示 net_graph 1
net_graphpos 1
net_graphproportionalfont 0.9
枪口取消上扬 viewmodel_recoil 0
大跳 alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "v" "+jumpthrow"
左右 snd_headphone_pan_exponent 2
Bind toggle n cl_righthand
手臂 viewmodel_offset_x 0.5
viewmodel_offset_y 2
viewmodel_offset_z -1.5
viewmodel_presetpos 0
viewmodel_recoil 0
cl_bob_lower_amt 5
--------------------------------------------------------------------------------------------------------
启动项前加上 +
cl_interp 1;cl_interp_ratio 1(cl_interp_ratio 1 适用于延迟较低)
cl_interp 1;cl_interp_ratio 2(cl_interp_ratio 2 适用于延迟较高)(默认)
---------------------------------------------------------------------------------------------------------
1适合点头,不太适合压枪
当sv_lagcompensateself可以设置,为1时,即允许对因客户端设置带来的额外延迟进行补偿时\。
延迟补偿:
64tick时:
最优cl_interp 0.015625,cl_interp_ratio 2顺滑且精确

128tick时:
最优cl_interp 0.0078125,cl_interp_ratio 2顺滑且精确
当sv_lagcompensateself被锁定为0时,即不允许对因客户端设置带来的额外延迟进行补偿时。
---------------------------------------------------------------------------------------------------------------------------------------
64tick时:
最优cl_interp 0.015625,cl_interp_ratio 1有点卡,但非常精确
次优cl_interp 0.031很可惜最大只能设置成0.031,不能设置成0.03125,cl_interp_ratio 2,顺滑,还算比较精确
一般cl_interp 0.031很可惜最大只能设置成0.031,不能设置成0.03125,cl_interp_ratio 1有点卡,精确度勉强
最差cl_interp 0.015625,cl_interp_ratio 2顺滑,不精确

128tick时:
最优cl_interp 0.015625,cl_interp_ratio 2顺滑且精确
并列最优cl_interp 0.0078125,cl_interp_ratio 1有点卡,但非常精确
一般cl_interp 0.015625,cl_interp_ratio 1有点卡,精确度一般
最差cl_interp 0.0078125,cl_interp_ratio 2顺滑,不精确
---------------------------------------------------------------------------------------------------------------------------------------
cl_interp 1;cl_interp_ratio 1 适合延迟低 (延迟小于30ms)
cl_interp 1;cl_interp_ratio 2 适合延迟高(延迟高于30ms)
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这不丁真嘛 9 Jun, 2022 @ 1:35am 
傻狗VAC我草你妈