44 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 78.7 hrs on record (77.1 hrs at review time)
Posted: 24 Nov, 2023 @ 6:26am
Updated: 24 Nov, 2023 @ 6:33am

可玩性极高的回合制战斗&轻度模拟经营。 经常史低,欢迎大家一玩,因为我觉得每个人都应该得到报应。 收拾老祖留下的烂摊子地牢兼英雄绞肉机,顺带打造独属于自己的哈姆雷特 精神病院
地牢无疑是残酷的,有时一点点坏运气就能让玩家爆压一怒之下重走老路,有时……有时接受只是时机不对的事实。压力机制的设计尤为巧妙。当个体受到重压时,他人只是对于其自身恐惧的诠释或体现;他们各自孤立,每个人都会伸手对旁人加以攻击……但超然的一刻也会忽然降临。毕竟,折磨与美德相伴相生,潜力体现在崩溃和死亡的边缘。“所以,坚定你的意志并且记住:没有任何勇敢不从疯狂中破壳而出。这条老路将把你带去地狱,但在这无边的深渊中——我们将寻到我们的救赎。”
Was this review helpful? Yes No Funny Award
4 Comments
moreaboutcrows 29 Nov, 2023 @ 9:15am 
Wow, there's an ending to Slay The Princess that I don't know about?! Just how many endings the fiend has? I think I found 4 before deciding that those war probably all of them and stopped playing. Now you say there's at least one that I missed? Gotta go back there and spin that wheel of possibilities some more it seems!

"finding beauty in possible inaccuracies" -- ha ha, everybody who played Pathologic with the old translation and then was slightly disappointed with the new one, even though it was obviously more accurate and way easier to follow, will tell you that that's totally a thing!
Pale Emitter 27 Nov, 2023 @ 11:51pm 
Besides, thank you for your kind words! Hopefully the Google Translate results aren't too weird, but finding beauty in possible inaccuracies or fallacies is also a valuable ability...I think :D
Pale Emitter 27 Nov, 2023 @ 11:51pm 
That's an insightful perspective! The old road and the path in the woods, both constitute a kind of cycle while stretching...
I'm reminded of another thematic similarity between these two games: the artificially imposed separation of the concept. In Slay The Princess , The Narrator, in an attempt to avert destruction, divides the concept of "change" into The Shifting Mound and The Long Quiet . This brings to mind the Heart of Darkness in Darkest Dungeon - how it is described as both the creator and destroyer. It prompts the theory that the Light might merely be a result of humanity's attempt to separate these concepts, and the Heart and Light might be the same thing after all. The cyclic nature of killing the Heart, only for it to undergo inevitable rebirth, appears to be similar to the "you're on a path in the wood..." ending...I apologize if this sounds too far-fetched.
moreaboutcrows 24 Nov, 2023 @ 6:45am 
You describe the game beautifully (if Google Translate is any indication :), and I see the theme of being on a path applies here as well, after you had just used it wonderfully in your Slay the Princess review. We're on a path at all times, being it in the woods or to our salvation!