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Recent reviews by rategod

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Showing 1-10 of 187 entries
5 people found this review helpful
33.0 hrs on record
The playable character is physicist Gordon Freeman, who becomes part of a failed experiment in the Black Mesa Research Facilities laboratories, somewhere in the deserts of New Mexico. This catastrophic event will trigger a series of events that you will explore throughout the game.

The gameplay consists of going through corridor passages, overcoming puzzles and a story that is always told without the use of any cutscenes. The game tells everything through dialogues both with companions who will accompany you and through random characters scattered around the map.

Puzzles are a big part of the game and some are very challenging. Not knowing what to do, however, never means you're playing the game wrong or that you're not paying attention. It means that the developers of the game wanted you to get lost in the game and so you have to explore the environment and figure out what is wanted of you.
Don't wait for any indicator in the game to guide you to the destination. You have to figure everything out yourself. Although it's a more or less linear game, there are many tricky areas and I honestly don't think there's anyone among us who hasn't stopped at some point in Half-Life to think about where you're supposed to go or what's expected of you . However, after sometimes less, sometimes more time spent researching, you will realize that the level design of this game is absolutely brilliant and once you understand what is wanted of you, everything starts to make sense. The levels are varied, the tasks are not repeated with a few exceptions, and the balance of action and logical sequences is perfect.

Black Mesa is clearly the best way to experience the first Half-Life. 35%
Posted 7 August.
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3 people found this review helpful
85.1 hrs on record
From the beginning, you see a world around you whose old self is slowly dying and warring factions are fighting not only for dominance, but also for bare survival.

The first friendly NPC Diego is replaced by the berserk Duras, who takes the player to the capital of his faction, and on the way the player receives information about where he actually is, what the situation is, and what can be done about it.
A slight loss of memory is an integral part of the story and you will enjoy the flashbacks a lot while playing. At the same time, the main storyline begins to unfold and the hero discovers what kind of personality he actually is. This is surely the strongest aspect of the entire game, as the level of detail put in by the developers is incredible.

The brand new world is elaborated to the last detail. Although at the beginning you will often get lost in the flood of names and concepts, it is very easy to fall for it all and at least fall in love with history and devour every other fragment. The player gradually gets to know the reasons for that special connection between fantasy and science fiction. On the one hand, you parry enemies with a clumsy axe and take cover behind a wooden shield while activating travel portals and running around the ruins of concrete buildings firing shotguns. Right after that you collect energy cores and boom, you're back. You hear about paladins, magic, and laser weapons.

Fans of demanding fights will be cheering, while other players will probably uninstall Elex after a while and rush to one of the more massive titles. Some may be put off by the peculiar combination of fantasy and science fiction elements.
Elex is not a bad game. It just takes time to figure it out. 30%
Posted 7 August.
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5 people found this review helpful
46.1 hrs on record
I probably don't need to introduce Tommy Vercetti's story at length. Just marginally for those who are not yet fond of Vice City. The year is 1986 and Tommy Vercetti works for the Forelli mafia family. The main boss of this family, Sonny Forelli, sends Tommy to Vice City to arrange a drug deal. However, everything goes wrong, the store is raided and Tommy is left without money or drugs. And of course he knows that without money or drugs, he definitely can't go back to his boss...

The famous video game from the Grand Theft Auto series is the second 3D game in this series, which was released in 2002. Compared to the previous part, Vice City already offered a number of improvements, such as helicopters and motorbikes, the possibility of eating at a pizzeria or buying real estate. So it is 20 years old, and yet this part is still quite popular today, thanks to its setting in the period of the wild eighties, bizarre suits and songs of the band Cutting Crew.

I have to appreciate the great elements we know from GTA V, such as the menu for choosing weapons or the radio station. Similarly, I also welcomed the improved aiming for some weapons and the minimap with navigation, as long as it worked.

The much-discussed stylization is not bad in itself. On the contrary, the cartoon look is quite suitable for Vice City. The problem is that the entire remaster feels like the authors are only half-throwing the game. While the main characters look quite passable, the secondary ones and NPCs are more reminiscent of the Chernobyl accident. The environment is similarly bad. Poor quality and bouncing textures, blurry image, cars appearing literally a few meters in front of you.

It is clear to everyone that this remaster of three legendary games is a real disappointment, but if you want to experience nostalgia and repeat the story, go for it. 70%
Posted 10 July.
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5 people found this review helpful
82.5 hrs on record
From the bleak setting of Arkham Asylum in the first game, through the small town of Arkham City, to the significantly larger (but still not very large) area of ​​Gotham itself in Arkham Knight. And the gameplay changed with each game. In the first part, we were happy when we could sail from the roof to the garden, the second part added traveling over greater distances, and the latest game, due to its size, requires a Batmobile with which you can drive tens of kilometers.

Your enemy is none other than the titular Arkham Knight, a mysterious warrior in a robot suit who wants revenge on Batman for some reason. Of course, he will be joined by a host of old friends - Two Face, Penguin, Poison Ivy and many others. In short, Batman can't come to an agreement and instead of putting an end to the villains once and for all, he keeps them locked up in prison, from where they all run away in droves again.
However, the fantastic Joker is licked by the hungry flame of the cremation oven at the very beginning, luckily a fairly decent Scarecrow steps in for him. And while the Arkham Knight is after the neck of our eared hero, the Scarecrow wants to flood Gotham with his special chemical that literally scares people to death.

Neither Arkham Knight nor Scarecrow are particularly dangerous opponents. Most of the time, you're being yelled at over the radio with empty threats like, “Just wait, Batman, all of Gotham is going to see how you failed! I will not kill you myself, but I will destroy your legacy!”. Then he unleashes fifteen of his thrusters on you, which you can easily dispose of thanks to the elegant combat system.
"Ha-Ha! Batman! Do you think you won? Hard! Tonight your legacy will perish and there is nothing you can do about it,” Arkham Knight laughs evilly and sends ten soldiers and two drones at you. The Riddler, for example, practices the same thing, whose "riddles" you solve one after the other without any problems, but he will always tell you on the radio how stupid and incompetent you are...

Creating a good villain is simply difficult. We automatically count on the fact that the superhero is fearless, cunning with all the ointments and, moreover, he is licensed, so he makes money for the owners, and killing him would mean cutting off a lucrative franchise.

The subjectively weaker first half of the game and the excess of action behind the wheel had to be reflected in the final rating. However, if you don't mind the idea of ​​Batman as a tank commander, there's nothing to worry about. 35%
Posted 10 July.
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17 people found this review helpful
113.6 hrs on record
A few hours into the game, under dramatic circumstances, you leave the seedy, smelly hole they call Pandora and head to the planet Promethea. It is home to the Atlas megacorporation, which is currently facing a hostile takeover. So you exchange the arid desert for a concrete desert and enter the fight in the giant city of the future. After exploring the planet Promethea, several other planets follow, all of which are very nice and each visually different, with their own inhabitants and enemies, but in short, it feels the same. Even most enemies behave basically the same. The only memorable milestones are a few boss fights. And loot. Lots of loot that's even more bizarre than ever.

Twins Tyreen and Troy Callypso play the role of villains and are meant to be a parody of YouTubers, streamers and influencers (who we all hate). A lot of problems arise with this idea and the practice seems a bit tired, often even embarrassing. The twins simply cannot match the nonchalance, corporate ruthlessness and egocentrism of Handsome Jack from the second part.

You'll find plenty of side quests in the game that are ultimately more engaging and better written than the main hunt for the big Vault.
All playable characters are fully voiced and participate in dialogue much more naturally than in previous installments. The ability trees have also received positive changes, which will offer significantly more variability and freedom in building a build that will best suit your play style.
Where the third part has improved is definitely the variability of the environment, although unfortunately it is not without a certain aftertaste here either. The multi-planet system and travel between them is new to the series. It promised a great variety of environments, lots of new types of enemies and another reason to keep playing the game.

The magic and good script of the second part could not be repeated, but that does not mean that you will not enjoy this space flight. 75%
Posted 17 June. Last edited 17 June.
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18 people found this review helpful
2 people found this review funny
38.8 hrs on record
Many years have passed since the events of the first Black Ops, the former protagonist Alex Mason is long dead, Woods is a moldy wheelchair choler, and throwing hand grenades has long gone out of style. You take on the role of Alex Mason's son, David, and try to save the world with him.

A certain elderly cyclop named Menendez got hold of a technology that has enormous computing power and can use it to shut down a military network in a world where the struggle of people is no longer modern and everything is solved with the help of various battle drones. Of course, Menendez is able to control these drones, and he certainly does not intend to plow the fields or water the flower beds with them.
Menendez is a fox, getting into his head and unraveling his web of intrigue is no easy task. Therefore, it is necessary to go into the past in a series of missions through the narration of Woods and gradually uncover the roots of the hatred that drives Menendez in the present game - from our point of view of the near future.
Of course, in the process you will also find out who killed David's father and find out another batch of completely unexpected and interesting information.

There is no intellectual opus about the contemplation of war and elaborate characters. Black Ops 2, on the other hand, is so bad in this respect that it's actually good - like B-movie gore that you just have to love because of the stupid quotes and their quirkiness.

The singleplayer is still a scripted ride, but it's mushy, well put together, and even fun, while the multiplayer attempts to slightly muddy the otherwise stagnant waters of the series. 20%
Posted 8 June.
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1 person found this review helpful
1 person found this review funny
12.5 hrs on record
Light Fall is an inconspicuous platformer at first glance, but it's worth paying attention to.
What really surprises in the first place is the interesting story. Even though it is told using almost static images with simple (but nice) art. Over time, it somehow got under my skin. The voice of the last great owl, Stryx, accompanies you through everything. He is excellently dubbed and his fairy-tale voice will resonate with you. Your hero Nox (I think the game never spells his name) is trying to save his world called Numbra. She is teetering on the brink of extinction, the gods are nowhere to be found, and it is this little hero who will try to save her. As the levels progress, you uncover secrets in short image sequences. The mystery of the vanished gods and also what is happening to the world.

What you would be looking for in the game in vain is some kind of bigger fight. Although you have the option to do some kind of attack with the Shadow Core, its use is primarily for solving puzzles and only lastly for combat. You won't find many real moving enemies here. It is limited to fish jumping out of the surface or crows flying out of corners.

In the game, you have to solve puzzles, because as much as the game is about speed, accuracy and your skill, it is also about cleverness and wit.

So, in my opinion, Light Fall is a great thing for fans of hardcore platformers. If it weren't for the two missteps in the difficulty at the end of the game and the stupid boss fight, I would have aimed the rating higher. 25%
Posted 31 May. Last edited 31 May.
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12 people found this review helpful
1 person found this review funny
71.8 hrs on record
The human world has died. He died under the attack of a rapidly spreading virus that turned the population into a mob of primitive, bloodthirsty monsters. Efforts to defend themselves or at least manage the situation on any organized, systematic level had not the slightest chance of success. The end came very quickly and therefore there was no one to react to it. Only those who hid survived. And they were extremely lucky.

One of them is the protagonist, biker Deacon St. John. A taciturn tough guy who isn't in the habit of letting his inner self seep through his stoic facade. He doesn't show his feelings. He can't do it very well. But that doesn't mean he doesn't have them. Deacon is human, vulnerable, half-broken like the rest of a once-glorious civilization, full of fears, insecurities, but also a hope and a chivalry that others don't often share. It's not a plastic shot. And that's why I liked him almost immediately.

Days Gone is a well written game. Sure, the key plot twists aren't anything we haven't seen anywhere else, but that can be said of the vast majority of stories in the world. What is important is that the narrative is delivered with a sense of pace, gradation and tension-building, that the plot is believable and that the behavior of the characters is relatable. And if not that, then at least understand him, because the actors do not behave contrary to the logic of their characters - which is a huge plus for the quality of the story.
Whether you enjoy Days Gone as a whole depends heavily on your personal ranking of the importance of individual gameplay elements. If, like me, you don't mind a game when it manages to make you forget where you're really sitting for a while, and because of that you don't have a problem overlooking a game weakness here and there, I have to wholeheartedly recommend Days Gone to you. 85%
Posted 7 May.
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10 people found this review helpful
2 people found this review funny
14.4 hrs on record
At first glance, Figment may resemble Bastion with its world divided into islands, an isometric shot and a face made up in pastel colors, but the content is somewhat different. Figment is more of a platformer with a strong emphasis on spatial puzzles and simple, easy-to-control combat.
In the role of Dusty the squirrel-lemur, your goal is nothing more mundane than to reclaim your photo album so that you can revel in your own specialness while looking through it while sipping a hearty ice-cold Martini. In fact, the dust has long since blown away. Of course, the story eventually twists in another direction to result in a rather disarming and reasonably satisfying climax.

But maybe they were just paying off all their imagination when creating the local fantasy world. Hopefully it won't be too much of a spoiler if I suggest that the whole story takes place in someone's head. Each of the locations is thus a representation of a certain sphere of the human mind, such as the area of short-term memory, sense of music, fears or technical prowess. With this setting, the authors have ensured that whatever their imagination allows, they can slap into their game with a clear conscience.
Enemies are then logically recruited from the morning of various ideas and phobias, so the obligatory arachnids or tentacles as dissected from a Cthulhu story must not be missing. The artwork is truly a feast for the eyes and abounds in playful details, so in the technical part you trip over hundreds of flashing lights, levers and squeezes and rotating gears, and the musical levels consist of the most variously twisted musical instruments. 20%
Posted 21 April.
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9 people found this review helpful
88.1 hrs on record
The effort to reboot the famous series did not miss even a bald agent with permission to kill with whatever is at hand. The game surprised more than one player with its style of episodic narration - you had to wait some time for a complete experience.

Individual episodes took you to various places from Morocco to Japan. The sequel to the first game builds solidly on what the predecessors built.
A few things have changed after all. Authors and publishers have dropped episodic content. The number of locations that Agent 47 will look into (six) has been preserved, but they are available from the very beginning.

Everything in the game is understandably covered by the story following the previous part, and you are even repeatedly encouraged to go through the first Hitman first before embarking on other adventures. The mysterious Shadow Client gradually takes on clearer contours as you travel the world eliminating "smaller fish" from Miami and India to an island somewhere in the North Atlantic.

The opening mission, in which the player, perhaps not yet kissed by Hitman, touches everything, clearly sets the tone for the entire game. One round is not enough. It never will be. The new Hitman is definitely not for the casual player who would simply like to go through a large number of missions at once. The whole concept is built very heavily on replaying one mission and completing it a million ways. 30%
Posted 21 April.
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Showing 1-10 of 187 entries