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Recent reviews by electronpools

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Showing 1-10 of 50 entries
6 people found this review helpful
1 person found this review funny
24.8 hrs on record
Advice: play normal difficulty.

What I thought playing hard mode was going to be:
- more likely to be partially corrupted
- less likely to have a boring playthrough where nothing sexual happens because it's too easy to always do the right thing

What hard mode is:
- a horrible tedious slog where even the real-world corruption plot doesn't progress because it's waiting for you to finish quests in the fantasy world
- a spiral where things really feel crushing and overbearing, and despite brief moments of getting a grip on things, almost seem to just get more and more difficult as the game continues
- nothing sexy happening for, well, practically 25 hours because progression is so slow (at 25 hours, the lewd stuff is just now getting past groping and kissing)

Also, yes, you need to install a patch. I didn't know that until I was FOUR hours in though.

I'm a patient person, but I almost rage-quit after the story line demanded that I spend 7 turns of a boss fight preparing my ultimate attack, only to have the main character killed in one hit despite me assigning other characters to guard her and her having full health and a defensive stance. There was literally nothing I could do to win that fight other than repeat the entire thing and pre-prepare for the battle in a way that I only ever would have rationally done if I knew what was about to happen. Sorry, but that's bull****. The *flow* of the entire game is woefully ****ed in hard mode. Just don't do it. It's such a terrible experience *it shouldn't even be an option*.

All of that said, I think this is likely a great game in normal mode. I've been reading the dev's blogs on Patreon for a year, and they are insightful and it's clear that a great deal of care was placed into the story.

I will, at some point, beat it, I'm sure. But at 25 hours and just barely scratching the surface of the game , I think I need to set it down for a while. I should feel excitement, not trepidation, at seeing more quests open up and the world map expand. I don't though. I'm just the incarnation of fear for how much of a slog this may continue to be, and while I can change my difficulty at any time, that's not going to compensate my character's stats or monetary situation for how long I've spent playing hard mode. I just... honestly. RPG Maker fights are not fun. Don't act like they're fun. Don't make me do this pointless work. I'm not playing your game because I want to fight the same set of monsters ten times in a row inputting the exact same strategy that worked for me the first time. Less combat, more story please.
Posted 14 February.
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No one has rated this review as helpful yet
14.0 hrs on record (11.7 hrs at review time)
Early Access Review
Really solid. The intro is confusing, but once the game starts, the majority of the characters are well-written and the scenarios are largely plausible. This game is already really hot, and I can't wait to see where it goes.
Posted 5 December, 2024.
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9 people found this review helpful
1 person found this review funny
3
19.5 hrs on record
It's hard to explain why I played this game as much as I did. Hope that it'd get better, I suppose?
It's got the makings of something great. The art is quite nice. The characters are mostly there. I love Yui's very anime expressions + how the screen changes color when she's mad. Those are good touches.
But the bad touches are... most of the actual lewd content. Like, I know *at some point*, Yui will be able to engage in a lewd scene outside of battles that's her own choosing. I'm 12 hours in though, and the only scenes that weren't cruel defeat scenes were getting groped on a train and getting banged by a homeless dude. 12 hours in. 12 hours. I'm not even avoiding it. It's just not present.
All of the scenes in this game are over-the-top cruel. We're talking ultraviolence. Blood, electrocution, pulverizing her to smithereens. Oh, the NTR route was ok. That was one instance where you could fathomably find the content hot.
There are just... much much better games out there in this general genre. The combat is *difficult* too, and you'd think that'd be a good thing, but it's not because it's also boring. It's all just a giant WTF did I just do with my time. And yet, and yet I still feel *compelled* to beat it for some reason. I'm so dumb. This is doing nothing for me.

Update: played another 6 hours, and my frustrations haven't ceased. After an hour, I unlocked a single bunny girl job, then the cops busted the place up. Fine, I thought. It'll reopen in another chapter. Nope. It apparently doesn't ever reopen. All that's in store is more rape scenes. There's so much polish to this game, but it's in service of the worst ideas. Biggest waste of talent I've seen in a Kagura-translated title.
Posted 5 December, 2024. Last edited 23 January.
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1 person found this review helpful
25.3 hrs on record
Thoroughly enjoyed this one. Hits most of the usual beats, but does it well.
Posted 21 November, 2024.
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16 people found this review helpful
1 person found this review funny
0.9 hrs on record
This is really bland as a lewd game. The lewd aspects aren't integrated into the gameplay at all. It's just pairing a card of a girl to a card of a customer based on simple attribute matching, then waiting for the money to go up. Was expecting like flirting/groping mechanics at the very least.
Posted 6 November, 2024.
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3 people found this review helpful
1 person found this review funny
0.2 hrs on record
Early Access Review
Enjoyed the last game, but Eleanor's character model looks really weird this time around.
Posted 27 October, 2024. Last edited 6 December, 2024.
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7 people found this review helpful
0.1 hrs on record
Hit the first H-scene and I was out. The character looked so different than her in-game appearance. idk man. Nothing hot about it. I don't know why art styles vary so much in these games. Why have a different artist do the H-scenes than the in-game version?
Posted 8 September, 2024.
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12 people found this review helpful
49.4 hrs on record (38.6 hrs at review time)
I'm a skinny white girl B-cup kind of guy, and despite Karryn very much not being my type, I keep coming back. This game is a bit addicting. Systemic gameplay will do that, I suppose. It's not perfect, even systemically, as there are *loads* of things in the game that seem unviable as legitimate approaches to winning, but that kinda just makes me all the more curious. Why are these things here? What can I do with them? Will new things happen, or at 40+ hours, have I seen what there is to see?
Posted 28 August, 2024.
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23 people found this review helpful
1 person found this review funny
47.2 hrs on record (14.9 hrs at review time)
This is an overall negative review with a thumbs up above it. Look, I've given thumbs ups for less, but I'm still disappointed.

I've been actively looking forward to this game for nearly a year. I discovered Shimobashira Workshop when I bought Magical Girl Celesphonia (which is fantastic).

Saint playthrough

I try to make decisions with the protagonist’s character in mind. Enishia is a nun, and she's in a corruption game, so I was willing to bet that there'd be some very pressing matters that would lead to her needing to sacrifice her piety in order to make some salacious stuff happen.

My 14-hour playtime happened almost entirely without anything sexy of note though. Some harassment, a breeze, someone giving her butt a squeeze. I am so so bored.

When I played Shimobashira’s other games, even the pure routes managed to be sexy.

On corruption games and consent

Enishia and the Binding Brand makes design decisions that make a corruption game fall flat.

There are heart icons everywhere that indicate that engaging with a character is going to trigger something erotic. These are dead giveaways for Enishia to avoid, and there's no in-world reason for her to know this ahead of time. I would have preferred generic icons that at least encourage me to talk to NPCs to rely on clues for who to avoid.

Playing this is like hiring a dom, agreeing to terms, and then them spoiling the moment over and over by asking you “is it ok if I do this?”

This is a corruption game. Know your audience. Know the world you've created. If my character would avoid it, I'm supposed to also try to avoid it. I'm here to see it happen against our will, and against my best efforts to prevent it, not to play with my character like an adolescent that mushes Barbie and Ken dolls together. The game is supposed to make sexy things happen—not me.

Princess of Zeven (also published by Kagura Games) did this excellently. In that game, you are a princess who wants nothing to do with the town of lecherous men around you, but through sheer friction in attempting to accomplish your task, the protagonist and you as a player start deciding that sacrificing a bit of morality is actually probably the way to go. In that game, you slip, bit by bit, with your character. It knows that it is there to pressure you.

Stress free

Enishia and the Binding Brand, however, doesn't seem to add an ounce of pressure after the initial big(?) number they give you. Big? I don't know what this game's economic situation is, so how am I supposed to be stressed about a number? Does any character in the game make check-ups with Enishia every day to say menacing things or put more pressure on her? Nope.

It's bewildering that they actively make Enishia agree to prevent interest on the debt. Interest alone might have solved the pressure issue. If I started doing my thing, but every day it showed me how much my interest grew, maybe I would have started considering some less saintly means of procuring that money.

But there's no need. No carrots nor sticks. You're just supposed to drive yourself to believe you have to do more. Big number is supposed to be scary enough. And when you're selecting your difficulty, it isn't obvious that you're selecting your debt, not your starting balance.

Some other bugs, fails, and general carelessness

1. Many quests have English text that spans off the side of the screen, so you can't read it. You actually can't even read the contract at the beginning of the game either due to the lack of line wrapping.
2. There's a random encounter that asks you if you're sure you want to trade, and it's like... “sure about what? I don't see anything” and then you lose a random amount of money and get a random item if you agree. Not sure if it's a broken UI.
3. The characters you adventure with will repeat the same origin story as random events. It's not long, but is there a dearth of dialog available in the game, or were they just really expecting higher degrees of corruption to have more to randomize against?
4. Even knowing what you're trying to do, it's damn near impossible to figure out how to get to the final encounter on your own. A bug prevents the quest from being added to your questlines, then (despite there being a “time is of the essence” plot), the game sends you fishing, and you'll waste days in-game (and hours in real life) trying to find the fish you need. Then it makes you walk around aimlessly with no guidance across the entire world hoping to hear an indication that you've found the last spot. What were they thinking when they made this? It is terrible.

So yeah

I guess I need to start a hard mode campaign and make all the bad choices. I just... I don't even know. Without believing in the threat the game pretends to have, what's the point? This game is a poorly constructed playground with the same tired tropes every other Kagura game has. If a studio that's made such excellent games is going to tread such well-worn ground... I just expected them to do it better.

Will be keeping my eyes out for the next release from these guys though. This studio has 2 games in my top 10, and 3/4 being quite good is a pretty solid success rate. Maybe I'll change my tune once I get into some of the raunchier stuff, but man... this game just feels sloppy. For them, I mean.

This game mind you, is better than most of Kagura's other offerings. It's just the worst Shimobashira Workshop game. If you haven't played Celesphonia, Ambrosia, Princess of Zeven, or Claire's Quest, maybe check them out first.

Had they not published it with the last quest being so dumb and broken, and had they put the dead-giveaway hearts behind an option in settings, the tone of this review would probably be far more positive. But hey, I didn't make the bad design decisions; I just played through them.
Posted 13 May, 2024. Last edited 13 May, 2024.
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No one has rated this review as helpful yet
12.7 hrs on record (3.7 hrs at review time)
Good simple sex battler. Great art, lots of positions, and the fighting mechanics are actually engaging.
Posted 28 March, 2024.
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Showing 1-10 of 50 entries