TL HisoHiso
Ho Chi Minh, Viet Nam
 
 
No information given.
Currently Offline
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Monster Hunter: World
1
Screenshot Showcase
SD GUNDAM G GENERATION CROSS RAYS
Featured Artwork Showcase
<3
Favorite Game
1,687
Hours played
100
Achievements
Favorite Game
393
Hours played
30
Achievements
Favorite Group
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178,774
Members
5,114
In-Game
28,383
Online
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In Chat
Favorite Guide
Created by - ✨Nutkun7993✨
Introduction to character/unit stats in detail including Custom Character. Information on all available abilities and skills up to latest version. This guide includes damage and EXP Formula. Everything about game mechanic up to expansion patch is included.
Review Showcase
393 Hours played
I really don't want to leave a negative review but I have to do so for many reasons:
Firstly, the game still has a lot of bugs that haven't been fixed and it has lasted for many years. Many players have complained and reported errors occurring on the game's website and forums, but have mostly only received responses from the automatic response system and no action at all.
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Second, ok even though the game is old and has been released for a long time, that doesn't mean it doesn't really have the potential to be maintained. The problem is only the development team, there is not much new content, new gameplay, new systems, etc. Updates and patches take at least 3 to 4 months to have something new added to the game. game and comes with a patch, but it really doesn't have the weight to retain old players or attract new ones. Makes finding matches and players more difficult. For new players among them, they also want to play with other players but the problem is how many new players join or whether there are pro players or max level players who will play with them or support them. for new players
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Third, about balancing the stats and added attributes of the classes in the game, many people and I have talked a lot about this issue. These additional attribute indicators are too small and unreasonable. The odds of luck in the game like using equipment that doesn't get consumed are only 10% for that to happen. I think the WWZ team didn't really sit together and experience the game to see if what they did and put it into the game was really reasonable.
I give a specific example:
First, prestige perk has a skill for 5% reload automatic weapons, HP, or increase 5% number of kills zeke of equeipments, defense kits, I wonder what effect this number will have in the game, for example: Dronemaster stun gun has 12 charges cost and prestige perk is increased 5% in 100% charge meaning 12 + 0.6 = 12.6 while stun 1 zeke costs 1 cost, let's say I calculated wrong.
Second, what makes me laugh is that the prestige perk gives 10% chance of not being consumed when using something example using breaching charge, stationary machine and 5% for hordemode, I don't understand how that can happen, think about it, it's the same like if you are taking a multiple choice exam and don't know which answer is correct and you have 4 or 5 answers to choose from but you can still choose the wrong answer, let alone the 1/10 ratio, I wonder what will happen. How many games are so lucky?
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You guys still have many potential projects in the future, your actions now are the reason why gamers like us may lose trust in you and your other future projects. Be really wise and pay more attention to your spiritual child.
Sorry for my bad English but I had to say it
Awards Showcase
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12
Awards Received
0
Awards Given
Salien Stats
Level Reached
1
Bosses Fought
0

Experience Earned
0
Chiến thần của Hiso
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