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Also, agreed, I never really liked the dungeon format. it seemed weird that there were only 3 things that occurred, and that treasure was typically n the hallways.
also, the name of the dungeon basically never mattered in the layout of the dungeon, towers weren't confined to a "tower" shape, and they didn't say "go up", and often things that don't imply multiple levels, like "graveyard", were in fact, multi-level affairs.