7 people found this review helpful
4 people found this review funny
Not Recommended
0.0 hrs last two weeks / 1.0 hrs on record (0.4 hrs at review time)
Posted: 22 Jan, 2020 @ 10:06am
Updated: 22 Jan, 2020 @ 11:52am

Early Access Review
Several serious problems with this game that I just can't get past:

- INSANE CPU requirements. I'm on a 5GHz 6600k/32GB Ram/2080 rig and the game was unplayable, even at minimum settings. I assumed the very heavy CPU overclock would put me in playable territory, but nope. 25 minutes into the game, the world was still generating.

- Even with Bloom fully disabled, there are killer god rays/light shafts during the daytime which block your view across 1/3 of the horizon.

- Lighting is all-or-nothing. If you step one meter out of broad daylight at noon, you can no longer see the ground at your feet or what is in front of you.

- Blacks are very unrealistic and overblown. Suffers from extreme "black crush" where things are either fully lit or completely black.

- Gathering implements frequently become stuck in the environment, combined with the visibility problems, this makes for a very disorienting and confusing situation

- There is a bug (apparently with the engine) which causes shadows to be rendered differently in each eye, causing a visual dissonance. This is very noticeable in trees, bark textures, animal textures and flat environment faces.

Overall, I have to recommend giving this game a pass not only for the reasons above, but also because it feels very incomplete and lacking "things to do" for the current price point.

I may revisit the title in the future, but as of today this will be the first of over 100 VR games I own which I will be refunding.
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Developer response:
Stonebrick Studios  [developer] Posted: 25 May, 2020 @ 4:23am
Hi! Just want to quickly address some of the points, now that Update 36 is out:

1. The min spec is clearly listed on the store page, and your CPU is below the min spec. cyubeVR is designed for heavy multithreading, and your CPU unfortunately only has 4 threads, which is not enough. Performance will actually be fine with that CPU, but world generation takes so long that I do not recommend anyone with a 4 thread CPU to buy the game, unless you're fine with letting the game idle for an hour before starting to really play it. Luckily, even new i3 and Ryzen 3 CPUs now have at least 8 threads, so soon no one will have any CPUs with less than 6 threads any more. The game was designed with that evolution of hardware in mind, it allows the world generation to do some amazing things that otherwise wouldn't be possible. And I personally love it when games push the boundaries, even at the cost of slightly less sales initially because some people cannot buy the game due to being below the minimum spec.

2. As of Update 36, a new option was added that allows the "killer god rays/light shafts which block your view across 1/3 of the horizon" to be disabled. So that's fixed now :)

3. The "Lighting is all-or-nothing" point I can not understand - to give you an example, here is a screenshot, uploaded by some player of the game (so I cannot have edited it or anything like that): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2002784942
You see that the difference in brightness between the areas that are hit by sunlight and the areas that are shadowed is actually not big - definitely not "all or nothing".
Here's another screenshot created by a different player of the game: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2104548022
I'd say it's actually hard to see which areas are shadowed and which aren't, because shadows areas are still really brightly lit from the sun. So not quite sure why you say there would be a problem with that.

4. The visual dissonance bug you mentioned was definitely a valid criticism, but that should also be fixed now with Update 36 :)

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