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Indsendt: 5. okt. 2020 kl. 5:03
Opdateret: 5. juni 2022 kl. 4:32

Wizard101

A magical creation developed by the one and only American (Texas) company, KingsIsle Entertainment. The game was released on September 4, 2008 and is 13 years old as of this time of writing. Given its age, one might assume this game to be complete and successful however it is not necessarily true in this case due to the lack of technology access at their year of making (and possibly funding). This game's recent changes has seen re-balancing/upgrading its entire core concepts from which it was built upon. Nevertheless, the game looks to stay alive and come out on top with a clear vision. This review that I'm presenting (I've got way more hours on it before Steam published this on its platform) will describe the game and my experience of it. I'll be outlining the core elements of the game such as its main content (story), side content (grind), and everything in between, concluding with general comments about the game.

When you load up the client, you're prompted to create your character. There are 11 schools, 7 core (fire, ice, storm, balance, death, life and myth), and 4 supplementary (sun, moon, star and shadow). The core schools are free and you can only pick one to master. After you create your character, you'll wake up standing next to that strange old man (you can't get rid of, could possibly be your relative) wanting to speak with you.

Welcome to Wizard City, the epic 3-D world you just so happen to stumble upon after spending quite some time using that new character customisation added almost 4 years ago. This world is your first (newcomers and old) and is the world you're stuck in (if you don't break through that paywall). There are 19 main worlds and 4 sides worlds, and a ton of other worlds out there in the multiverse. Your story begins here (your first world), as a student being introduced to your headmaster (just like in high school/college). Your first quest starts here in the principal's room (when you finish the tutorial). Just follow the quest arrow to proceed. After a few dialogue, you will take on a quest that will introduce you to the combat mechanics of the game, essential to progress through your coming of age story to mastering your elemental powers. Pretty basic rn but it's ok to be basic (but only rn, you can kick ass in the future).

Every school follows a theme, bringing their own unique set of offensive and defensive spells, which you won't see much at a lower level. Fire (DoT), Ice (Tank), Storm (Damage), Balance (Support), Life (Healing), Death (Life-steal) and Myth (Utility). Similar to other turn based card games, you're presented a hand of 7 cards to choose from your deck. You're able to customise your deck by following on screen instructions after you stop being basic and get yourself some cool spells. You and your opponent take turns casting spells to summon entities to attack the other.

By now you should be immersed in the game's incredible and unforgettable music, inside and outside of combat. Not only are there different ambiences to vibe from each world but almost every NPC are completely and distinctly voiced, different accents and all. Nick Jonas is one of the few cameos seen in one of the worlds he has composed. Not only is one of the famous Jonas Brothers referenced from the real world into the game, there are many pop culture references, some not so obvious and some that are out in the open, including Shakespeare reference from the Accursed Play Gauntlet and the yellow wooden duck from Sesame Street in Grizzleheim, and an entire world on the King Arthur legend in Avalon.

While your first world is your first full experience at the game as a free player, the world is not completely free as mentioned before. After you enter Olde Town and complete Triton Avenue, the other zones are out of your reach unless you hold your hand out with cash. You have to purchase a membership from this point onward to further grow into the person you're destined out to be. A master of the four elements. I mean a master of whatever you're bending. Or summoning. Or whatever you're doing with your hands. You decide your fate. You are able to subscribe to a montly, half, or yearly subscription, the prices are fairly reasonable. With membership, you gain a ton of account benefits, such as unlimited access to all worlds and quests, access to test realm (test server), increased backpack space (80->150), increased friend list cap (100->150), faster energy regen, crafting CD, hatching CD, exclusive emotes, and special bonuses (double pet xp or no energy fishing etc.).

Once you break through this wall, you may continue your story of growth and accomplishment. Along your long and lonely journey to unlimited power, however, there are small activities you can partake to juice up your experience when questing gets boring (because sometimes it does, especially when you're alone). There are other people in this game too, destined to fulfilling your destiny (wow). The game has a simple chat system that is filtered (further controlled by parental restrictions) and has their own emojis. You can use the chat system to directly message a player or speak to a group. There is also an interface for making friends. Once you make a friend, it will appear on your friend list which you can check up on them, their gear, and can label them with an icon.

Not only can you collect friends, but in this game you can collect titles in the form of badges, plants (through gardening), pets (through breeding), fish (through fishing), and even monsters (through Monstrology). If you're more about challenging yourself against other players, the game offers PVP pet races or combat through direct battles or through Beastmoon (point capture PVP battles). If you'd rather have a relaxed experience of the game without having to fight or grind, you can also design and decorate your house (though you'd still have to get gold through fighting and grinding to buy furniture). The mechanics for some of those activities can be confusing sometimes but it'll be one of the many other things you master the more you play. There's nothing that can keep you standing still and spinning in this game haha.

Much like the gold you use to pay for furniture in this game, there are 3 currencies you can use to purchase things. Crowns is the most expensive currency that is used in the Crown shop and other small/large purchases within the game. It is bought with real money (like robux). The second currency is gold which is used for every other purchase in the game. The other currency is a trading tool between other players, known as treasure cards, and can be used for dueling and utility. It is often bought with gold or earned from mob loot.

To conclude this review I'd like to say a few words about my experience on the game. I spent so much time and money on this game no cap. I don't know how many people actually look closely at how detailed this game is. This game is still growing from its old line of coding and graphics but it will definitely improve impressively over time. Older computers can still run the game so there isn't an audience this game won't fit with, who are looking for a card related strategy game. Avalon, Khrysalis and even Wizard City are my favourite worlds, their music and characters bring a lot of nostalgia personally. I started playing this game when Khrysalis was the last world and Darkmoor had the best gear. I love that there is always something to do in the game, whether I feel like collecting something or wanting to help other people. Some of the things I haven't gotten into are Pet Derby Races, Beastmoon and Monstrology. I love gardening, pet hatching and badge collecting though.
I would recommend this game 8/10.
9/10 when played with friends.
10/10 when blindly helping people to kill time.
11/10 spinning in a circle while I go get food and come back.
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