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Defiant Prince Defies Grim Fate

Another escape attempt, another death—yet the fight to break free from the Underworld persists. This roguelike odyssey, crafted by Supergiant Games, pits the rebellious prince against a gauntlet of mythic foes. Each run through shifting chambers brings divine boons from Olympian gods, fueling the chaos. Vibrant art and a pulsing soundtrack elevate the journey through this mythological saga.


Tartarus Trials

The path winds through ever-changing chambers—Tartarus’ fiery depths, Asphodel’s molten rivers, Elysium’s pompous arenas, and Styx’s toxic tunnels—each teeming with enemies eager to halt progress. Combat centers on six weapons—sword, spear, bow, shield, fists, or rail—each with distinct movesets that evolve through divine upgrades. Boons from gods like Poseidon or Athena infuse attacks with effects like knockback or deflection, encouraging creative build combinations. Death resets the journey to the House of Hades, where gems or darkness unlock permanent enhancements or spark new conversations with shades. From spectral grunts to bosses like the Bone Hydra, the Pact of Punishment offers optional modifiers to intensify the challenge. Much like Dead Cells, the loop thrives on adapting to randomized layouts, enemy waves, and divine gifts, fostering endless strategic depth.


Olympian Boons

Combat flows like a deadly dance, chaining dashes, strikes, and specials with a precision that makes every skirmish thrilling. The narrative weaves Greek mythology into each run, with voiced characters like Orpheus or Nyx delivering evolving dialogue that deepens the story’s pull. Hand-painted visuals paint vivid realms, from Tartarus’ molten glow to Elysium’s lush fields, bursting with mythic charm. The soundtrack, with haunting melodies and driving battle anthems, shifts dynamically to match the fight’s intensity. Randomized boons, weapon aspects, and difficulty tweaks keep runs fresh, rivaling Slay the Spire’s replayable depth. Progression feels rewarding, as lasting upgrades and bonds with Underworld denizens grow, turning each death into a meaningful step forward.


Hades’ Wrath

The Underworld’s trials can feel merciless, with unpredictable enemy patterns and limited healing early on leading to frequent setbacks, especially for those new to roguelike challenges. The story unfolds at a deliberate pace, with key plot points and character backstories trickling out over dozens of runs, demanding significant time to reach major milestones.


Stygian Reflections

This eternal escape blends relentless combat with a gripping mythological tale, crafting a standout roguelike. Randomized runs and deep strategic options keep each attempt fresh, while stunning art and music amplify the experience. The steep difficulty and slow-burn narrative may test some, but persistence reaps rich rewards. Compared to Enter the Gungeon’s bullet-dodging chaos, this journey leans heavier into story, adding emotional weight.


Grade

9.2/10 - This score reflects the masterful fusion of fluid combat, endless replayability, and evocative storytelling, though the punishing difficulty and gradual narrative may not suit every taste.

Skrevet: 1. maj 2023. Sidst redigeret: 13. juli.
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No wonder this game needed a remaster, the controls are absolutely atrocious. It's like a great relic from the past covered in dirt.
Skrevet: 19. april 2023.
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sometimes it just takes 10 minutes to know that you are playing garbage
Skrevet: 11. april 2023.
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Fun little addition to Wolfenstein series, a bit short and it's more of a retelling of the Return to Castle Wolfenstein. Grab it on sale for max 4-5 euros. :)
Skrevet: 10. april 2023.
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Chaos Reigns, Mortals Weep

Uwee-hee-hee! It’s I, Kefka Palazzo, your god of glorious destruction, here to dissect this pathetic mortal tale called Final Fantasy VI, where I turn their world into my personal ash pile! This game, a relic of the SNES era, follows a band of sniveling “heroes” trying to thwart my magnificent plans in a world teetering between balance and ruin. Its pixel art, operatic music, and sprawling story make it a cornerstone of the JRPG genre, though it dares to challenge my divine chaos. Bow before my judgment as I tear this game apart like the World of Ruin itself!


Espers’ Puppet Strings

In Final Fantasy VI, players control a roster of characters, each with unique abilities, navigating a world map dotted with towns, dungeons, and secrets, all rendered in 16-bit glory. Combat unfolds in a turn-based system where characters select actions—attack, magic, items, or special skills—while enemies counter with their own moves, dictated by the Active Time Battle system that demands strategic timing. The Esper system allows characters to equip magical beings, granting stat boosts and teaching spells through ability points earned in battle, creating flexible customization. Players explore two distinct world states, shifting from structured progression to an open-ended landscape after a cataclysmic event, with side quests and optional bosses expanding the journey. Equipment, from swords to armor, can be purchased or found, enhancing character stats, while relics provide passive effects like dual-wielding or auto-healing. Navigation involves airships, chocobos, and on-foot travel, with random encounters triggering battles at a steady pace, adjustable in later versions like the Pixel Remaster. Compared to its predecessors, Final Fantasy IV and V, VI offers greater character customization and a darker narrative, shedding their linear heroics for my chaotic playground.


World of Ruin’s Delights

The narrative weaves a tapestry of despair and betrayal, with my rise to godhood as the centerpiece, driving a sprawling cast through emotional arcs that rival the melodrama of Chrono Trigger. The ensemble cast, from Terra’s identity crisis to Celes’ operatic anguish, offers diverse backstories and motivations, ensuring no two playthroughs feel identical in party composition. Nobuo Uematsu’s soundtrack, especially my theme “Dancing Mad,” crafts an auditory masterpiece that elevates every moment, from quiet towns to apocalyptic clashes. The World of Ruin’s open-ended structure grants freedom to explore a shattered landscape, with hidden secrets and optional bosses rewarding cunning players. Visuals, particularly in the Pixel Remaster, blend nostalgic pixel art with refined clarity, making every sprite and spell effect pop like a fire in a doomed village. The Esper system’s depth allows strategic experimentation, letting players mold characters into versatile mages or stalwart warriors. Kefka—yes, I—stands as a villain of unparalleled charisma, outshining the bland antagonists of lesser JRPGs. Finally, the game’s replayability shines through varied party choices and side content, ensuring my chaos lingers in players’ minds long after the credits roll.


Heroes’ Pathetic Whining

The random encounter rate, especially in older versions, bombards players with relentless battles, turning exploration into a tedious slog that even I, a lover of chaos, find excessive. Pacing falters in the World of Balance, with early segments dragging under lengthy cutscenes and linear fetch quests that lack the flair of Xenogears’s philosophical depth, testing the patience of those craving my glorious destruction.


Kefka’s Final Judgment

Final Fantasy VI is a chaotic symphony of storytelling and strategy, where my divine ascent overshadows the heroes’ futile resistance, cementing it as a JRPG titan. Its cast, music, and world-shattering twist create an unforgettable journey, though its grindy battles and uneven pacing dare to annoy even a god like me. The Pixel Remaster’s quality-of-life tweaks, like adjustable encounters, make it the definitive version, worthy of my begrudging approval. Uwee-hee-hee, play it and kneel before my legacy!

Grade

9.2/10 - This score reflects a world I gloriously shattered, marred only by tedious battles and slow stretches that test my divine patience.
Skrevet: 6. april 2023. Sidst redigeret: 9. juli.
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Despite this being a standard FPS shooter it has a lot of emotions coming from its core.

The graphics look a little bit outdated, but the gameplay is tight.
Skrevet: 30. marts 2023.
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Rip and Tear Eternal Chaos

DOOM Eternal is a relentless, demon-slaying first-person shooter that thrusts players into the boots of the Doom Slayer, an unstoppable force against Hell’s armies. Set across a ravaged Earth and otherworldly realms, it builds on the 2016 DOOM reboot with amplified intensity and complexity. The game blends breakneck combat, intricate level design, and a pounding heavy-metal soundtrack. It’s a visceral odyssey of destruction, demanding precision and aggression in equal measure. Compared to its predecessor, DOOM (2016), Eternal ramps up the speed and strategic depth, making every encounter a high-stakes dance of death.


Slaughter Mechanics

As the Doom Slayer, I wield an arsenal of weapons like the Super Shotgun, Ballista, and Plasma Rifle, each modifiable to adapt to varied combat scenarios. Movement is fluid, incorporating double-jumps, dashes, and clambering to navigate multi-tiered arenas filled with demons ranging from fodder Imps to formidable Marauders. Resource management is central, requiring me to chainsaw enemies for ammo, glory kill for health, and flame-belch for armor in a constant cycle of survival. Levels are expansive, blending linear paths with hidden secrets, collectibles, and environmental challenges like climbable walls and swinging bars. Combat encounters are structured as arenas, where waves of demons spawn, demanding quick prioritization of targets based on threat level. The campaign spans Earth, Hell, and ancient alien worlds, with a narrative delivered through cutscenes and codex entries about the Doom Slayer’s war against the Maykrs and Hell Priests.


Glory Kills

My rampage through DOOM Eternal thrives on its fluid, high-speed combat, where every dash and shot feels like an extension of my wrath, chaining kills with surgical precision. The arsenal is diverse, with weapons like the Meat Hook enabling dynamic positioning, letting me swing into the fray or escape a Cacodemon’s jaws. Level design is a labyrinth of secrets, rewarding exploration with upgrades and collectibles that enhance my slaughter. The enemy roster, from agile Hell Knights to shielded Marauders, forces me to adapt tactics constantly, akin to the strategic depth of Wolfenstein II: The New Colossus. Mick Gordon’s soundtrack is a pulse-pounding metal anthem, syncing perfectly with each explosion and glory kill. Arenas are visually spectacular, blending ruined Earth cities with infernal landscapes, making every battle a cinematic bloodbath. The game’s replayability shines through challenge modes and Slayer Gates, pushing my skills to the limit. Fast-paced movement and combat create an adrenaline-fueled flow, rivaling the intensity of Quake III Arena.


Demon Wounds

Platforming sections, requiring precise jumps and swings across floating ledges, disrupt my killing spree, feeling like a forced detour from the carnage. These segments, often in awkward spots like lava-filled chasms, demand a slower pace that clashes with the game’s breakneck combat rhythm, frustrating my Slayer instincts. The reliance on specific mechanics—like glory kills for health or chainsaw kills for ammo—can feel restrictive, forcing me into repetitive patterns when I’d rather blast freely. This rigid resource management, unlike the looser chaos of Shadow Warrior 2, sometimes turns battles into a checklist rather than pure mayhem. The campaign’s narrative, heavy with lore about Maykrs and Hell Priests, overshadows my focus on destruction, cluttering the experience with unneeded exposition. Later levels and DLCs, like The Ancient Gods, escalate difficulty to punishing levels, potentially alienating warriors seeking a balanced challenge.


Final Bloodbath

DOOM Eternal is a relentless evolution of the FPS genre, amplifying the ferocity of DOOM (2016) with deeper mechanics and stunning visuals. Its combat is a brutal symphony, though platforming and rigid systems occasionally dull the blade. The game excels in delivering visceral action and replayable challenges, making every demon encounter a test of skill. The DLCs, while expanding the carnage, demand precision that may overwhelm lesser Slayers. At its price, with DLCs adding costly but intense content, it’s a worthy investment for those craving endless slaughter.


Grade

8.5/10 - This score reflects my unyielding thrill in tearing through demon hordes, tempered by platforming and restrictive mechanics that slow my rampage.


Skrevet: 20. marts 2023. Sidst redigeret: 5. juli.
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999 has a cool story, VLR is like - hey look we made a door animations.
Skrevet: 12. marts 2023.
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Crystal’s Call: Job-Shifting Saga

Final Fantasy V, a 16-bit JRPG, follows four heroes—Bartz, Lenna, Faris, and Galuf—as they protect elemental crystals from an ancient evil. Its hallmark Job System lets players customize roles, from Knights to Ninjas, across vibrant worlds. The story, while simpler than some genre peers, carries charm through its cast and humor. This tale of adventure shines brightest in its gameplay flexibility, echoing through decades.


Job System’s Endless Dance

Players guide four adventurers across two worlds, battling to save crystals from the sorcerer Exdeath. The Job System allows characters to adopt roles like Black Mage, Thief, or Mystic Knight, each with unique abilities learned through Ability Points (AP) earned in combat. Jobs can be switched freely, enabling combinations like a Monk with Time Magic or a Samurai wielding Dual Swords for strategic depth. Battles use the Active Time Battle (ATB) system, where actions depend on character speed, demanding careful planning against foes like Gilgamesh. Exploration spans towns, dungeons, and an overworld, with airships and chocobos facilitating travel. Optional content, such as the Sealed Temple in later versions or superbosses, extends the journey.


Crystal’s Radiant Glow

The Job System provides immense customization, allowing players to craft diverse party setups, like a Blue Mage absorbing enemy spells or a Ranger with Spellblade for hybrid tactics. Nobuo Uematsu’s soundtrack delivers iconic tracks, such as “Clash on the Big Bridge,” which heightens the thrill of key battles. Replayability flourishes, as mixing Jobs—like a Geomancer with White Magic—offers new strategies with each playthrough. The Pixel Remaster’s refreshed visuals enhance the 16-bit aesthetic, presenting crisp sprites and colorful environments. The cast, from Faris’ roguish charm to Galuf’s heartfelt resolve, infuses personality into a straightforward plot. Modern ports include quality-of-life features, like auto-battle and save-anywhere, streamlining the experience for new players. The game’s 30–40-hour runtime balances depth with accessibility, fitting well within the genre. Challenging optional content, like facing Shinryu or Omega, tests mastery of the Job System with rewarding encounters.


Crystal’s Fading Light

The narrative, focused on saving crystals and stopping Exdeath, lacks the emotional weight or intricate plotting of peers like Xenogears, serving more as a backdrop than a driving force. Difficulty spikes in areas like Exdeath’s Castle or against bosses like Neo Exdeath can halt progress, often requiring specific Job setups or extended preparation. Grinding for AP to master Jobs or gil for equipment frequently slows momentum, particularly in the mid-to-late game, as repetitive battles become necessary to unlock full potential.


Harmony of the Crystals

Final Fantasy V delivers a captivating JRPG experience through its innovative Job System, offering unmatched freedom in shaping characters. Its vibrant visuals and stirring soundtrack elevate the adventure, though a lighter story and grind-heavy stretches temper its shine. This journey of crystals and jobs endures as a genre gem.


Grade

8.5 - Final Fantasy V earns this score for its deep, flexible Job System and charming world, held back slightly by a simpler narrative and occasional grind.

Skrevet: 1. marts 2023. Sidst redigeret: 9. juli.
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Hell’s Remastered Martian Nightmare

DOOM 3: BFG Edition is a remastered collection blending horror-FPS and classic action. It includes DOOM 3 with enhanced visuals, the Resurrection of Evil expansion, a new Lost Mission campaign, and the original DOOM and DOOM II. Players navigate the UAC’s demon-infested Mars base or retro hellscapes as a lone marine. This 2012 package targets nostalgic fans and newcomers seeking intense FPS roots.


UAC Mars Outpost

Players control a marine traversing the dimly lit corridors of a UAC Mars facility in DOOM 3, wielding weapons like shotguns, plasma rifles, and the iconic BFG 9000 to combat demonic enemies. The gameplay alternates between exploration, puzzle-solving via PDAs, and combat against imps, hell knights, and possessed humans, with a flashlight mechanic requiring players to switch between illumination and weaponry. The Lost Mission offers a 2-3 hour campaign with similar mechanics, introducing new levels and a double-barreled shotgun. DOOM and DOOM II shift to fast-paced, run-and-gun action across grid-based levels filled with traps, secrets, and hordes of demons. Combat in the classic titles emphasizes quick reflexes, with weapons like the chainsaw and rocket launcher, and minimal narrative beyond level progression. Multiplayer modes include cooperative and competitive options, though sparsely populated, while mod support allows custom content on PC.


Glory Kills & Demon Slaying

The remastered DOOM 3 delivers an immersive horror-FPS experience, with enhanced lighting and audio creating a tense atmosphere akin to Dead Space’s eerie corridors. Including DOOM and DOOM II provides a complete franchise package, appealing to fans of retro shooters like Quake. The checkpoint system in DOOM 3 streamlines progression, reducing frustration during intense demon encounters. The Lost Mission adds fresh content, extending the DOOM 3 narrative with new environments and enemies. The classic titles run smoothly with widescreen support, preserving their fast-paced, addictive gameplay. Modding capabilities on PC enhance replayability, letting players customize levels and mechanics for endless demon-slaying variety.


Hell’s Technical Glitches

The DOOM 3 campaign suffers from repetitive level design, with similar-looking corridors and predictable enemy spawns that dilute the horror over its 15-20 hour runtime. The flashlight-weapon toggle mechanic feels clunky, disrupting combat flow and is frustrating in tense moments. Enemy AI lacks sophistication, often charging directly or standing idle, reducing challenge compared to smarter foes in F.E.A.R.. Multiplayer modes feel tacked-on, with limited player engagement and outdated mechanics that pale against modern shooters. The remaster’s graphical upgrades are minimal, making DOOM 3 look dated compared to 2012 contemporaries like DOOM (2016).


Demonic Legacy Compiled

DOOM 3: BFG Edition is a nostalgic package blending horror and classic FPS action for franchise fans. DOOM 3’s atmospheric tension contrasts with the frenetic pace of DOOM and DOOM II, though dated mechanics may deter newcomers. The Lost Mission adds modest value, but multiplayer feels like an afterthought. The collection shines for its historical significance and modding potential on PC.


Grade

7/10 - This score reflects a solid collection of DOOM’s horror and action roots, elevated by nostalgia but held back by repetitive design and outdated mechanics.
Skrevet: 17. februar 2023. Sidst redigeret: 4. juli.
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