Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the enemy variety, the length of the levels does make it an issue, at least for me. You fight the same cluster of enemies - grunts, elites and jackals, with an odd hunter or flood encounter later. So there is definitely a feeling of encounters being samey
I'm not sure if you're aware of this or care to know, but there was actually a novel written as a prelude to Combat Evolved and it was available in-stores before the game was.
If you're interested, check out "Halo: The Fall of Reach" by Eric Nylund. It explains the events leading up to CE. It was a joint-venture between the Microsoft franchise development team and Nylund at the time, essentially to help promote and add depth to the world pre-launch.