4 people found this review helpful
Recommended
0.0 hrs last two weeks / 17.8 hrs on record (9.9 hrs at review time)
Posted: 27 Jul, 2021 @ 6:34pm

Zelda meets Dark Souls theme, seasoned with humor and crows.

Death's Door is an isometric action RPG. As a soul-reaping crow, your assignment is to reap a giant soul, yet things never go easy for our little protagonist. Someone steals your work, and you must venture through different wastelands to track down it down. Beware, these lands are full of powerful creatures forgotten by Death. From the developers of Titan Souls, Acid Nerve brings us this brilliantly-crafted gem filled with the beauty of desolation, rewarding exploration, delightful characters, and hauntingly beautiful music. I love this game. Not only does it contain a world full of surprises and secrets, but also unusually jovial considering its theme surrounding around death. So many little details make me crave for more of this game. I definitely recommend this game to those who enjoy a good, jolly adventure.

Things I Like About Death's Door:

1. Rewarding Exploration
A desolate world brimmed with hidden secrets only for the keenest eyes. Death's Door rewards you to be observant of your surroundings, and I love it. Walkable hedges among the fences? Breakable walls? Hookable crosses? The more you remember where these places are the married you can be when you revisit with the right abilities. It is always a pleasure to come back to previously-visited areas with new abilities to unlock more rooms to explore, more things to collect. Some may say the isometric aspect of the game may be a problem when it comes to camera angle for some secrets. I have to agree. Very few secrets are hidden off camera, accessible only when our crow walks through a certain point. For Me this is not a big deal for the fact that I enjoy every nooks and crannies of these Forgotten lands.

2. Artstyle And Music
Eyes and ears are vital senses to please when it comes to satisfaction. For me, Death's Door does a superb job in both art and music departments, dare I say second only to Hollow Knight and Hades. The bleak artstyle really showcases the theme of death. It is dark, yet vibrant in a way that won't make you feel depressed. The first area of the game is literally a cemetery full of unnamed grave stones. Sadness easily shrouds this place, but the vibe it builds up says otherwise: an adventure awaits and a duty to fulfill. Music also plays an important part in terms of shaping up the world. It is however, contrary to the artstyle. The music at first feels brisk and lively. The more you listen, the more apparent a certain sad tone revealed itself. Take the background music for Ceramic Manor for example. A music suitable for dancing, yet a sense of loneliness slowly slips in.

3. Delightful Characters
Death's Door is full of delightful characters. They are the icings on the cake to this already joyful game. These NPCs not only offer you insights and some lore to their corresponding location, but they also resemble characters from the game's inspiration. Pothead is strongly similar to Siegmeyer of Catarina from Dark Souls, and Barb the bard is a reference to Kass from Breath Of The Wild. My favorite among these jolly companions, is Jefferson in the Stranded Sailor, who is definitely not a corpse puppeteered by a squid and is definitely a fellow bipeded. He offers you a tasty meal and hints to secret around the wastelands(where can I find a Jefferson like this in my life...).

4. Visible Progression
Shiny things you collect throughout the game can be seen scattered around the table on the main menu. This is just one of the little details I love about this game. The more you progress, more things happen in the Agency.

5. Forest Spirits Are So Cute!!

6. Minor Compliments
→Interesting stories.
→Unique healing method.
→That Titan Souls reference though.

Things I Dislike About Death's Door:

1. Simplified Combat
It is a major flaw for me. The combat in Death's Door is very simple and beginner-friendly: button-mashing. Every encounter is just press your attack button over and over. To be fair the devs do try to alleviate this dullness by adding spells and different weapons with different combo count. Nonetheless, none of the above solve the problem. Veterans of action RPG can easily find this combat system unsatisfying. I suggest implement some mechanics like equipping two weapon at a time for swapping combo, or instantly charge the spell attack after performing certain combo.

2. Simplified Puzzles
Another beginner-friendly part of the game. To disclaim, I like the puzzles. Each dungeon provides a unique mechanic to solve, and gradually adding depth to it, which the devs do it lightly. Yes, the difficulty of puzzles evolve, just not on a drastic and challenging scale. To put it bluntly, none of the puzzles require skillful execution or careful timing. The only real challenging puzzle throughout the game is the timed obstacle course in Frost Canyon. I suggest the devs can put some more puzzles outside of the main areas, and add more depth in them.

3. Minor Complaints
→Screen stutters when visiting certain areas.
→Sometimes, turning your camera while walking will make the screen pitch black. Move your character solve the problem, though.
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5 Comments
Phranc 28 Jul, 2021 @ 9:10am 
放心好了這遊戲比你想像的還簡單
AfterMath 28 Jul, 2021 @ 9:07am 
你技術太強我跟不上哈哈
Phranc 28 Jul, 2021 @ 9:01am 
多一半的時間是挑戰全程只用雨傘
Phranc 28 Jul, 2021 @ 8:54am 
完整一輪大約7、8小時,花時間找道具和秘密多一兩個小時左右
AfterMath 28 Jul, 2021 @ 8:27am 
15小時左右破關的小品遊戲嗎 哈哈