3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 14.1 hrs on record (8.3 hrs at review time)
Posted: 5 Mar, 2023 @ 7:01am
Updated: 5 Mar, 2023 @ 7:09am

The lack of replay-ability and customisation really kills it for me. Everytime your character dies, or travels to a new world, you earn a certain amount of xp depending on how many days you survived. This xp contributes towards unlocking new characters. It's a real shame that they didn't incorporate a permanent upgrade feature, to not only make replays less tedious at the start, but also makes the game more rewarding.

My other real big issue is the lack of customisation, when it comes to creating a new world. The only real things you can customise is: how the map is layed out and it's size, seasons, weather events, and how many items and mobs can spawn in your world or be active. You don't have a lot of options when it comes to the customisation's either.

Due to these issues, early game can be incredibly frustrating and unfun to experience. I have nothing against difficult and punishing games, but there aren't many ways to offset the tediousness, other then knowledge and experience you gain, and mods. There's too much grind and too little reward for your efforts.
This game could also use a serious QOL update, considering there are a lot of frustrating mechanics and issues in the game.

This is all a massive shame, because the first few run-throughs I had were incredibly fun, and I love the art style of this game. I will be purchasing DST to play with some friends, and I feel the grindyness at least will be offset by the presence of other people.

Edit: After reading some of the negative reviews, it turns out that I am most definitely not the only person that has the same opinions on this game.
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