1 person found this review helpful
Recommended
0.0 hrs last two weeks / 78.4 hrs on record (56.4 hrs at review time)
Posted: 7 Sep, 2018 @ 6:47pm

Early Access Review
Here is a short, only slightly dramatized, story of how the game played out. An over all breakdown of the game will follow.

My work as a Bounty Hunter had let me scrape enough money together to buy a cargo ship and a few fighter escorts to make sure it got from point A to point B. The money I made from that ship running cargo, and more challenging jobs for the bounty hunters let me buy another, bigger cargo ship. Now, everything was going great until the defense of New Troy.
I made a mistake, got sloppy, and was too distracted avoiding attacks from the pirates to make sure I had picked the right target.

You ever see what happens to a fighter when it ends up on the wrong end of the 16 auto cannons on a Ultra class gunship? Well it doesn't last long, only thing that friendly fighter outlasted was my good name and the lack of a bounty on my head.

Can't really blame the other hunters for coming for me. I would have done the same. I hope they didn't hold it against me when I turned them into just another wrecked vessel floating in the void. They did destroy my transports as well, which put me in a rather dire financial situation.

Despite hunting them down, the pirates welcomed me with open docking bays and open arms.

End
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All the major events occured essentially how I described, and i went from a law abiding citizen who only attacked pirates, to a vicious marauder hunting down the weak in about two hours. Sure, I could have just reverted to an earlier save, but what's the fun in that?

This is the only game I have where something this major happened completely unscripted. The game world responds to your failures and successes. Fail a platform defense mission? That pack of pirates is not just going to vanish, they'll occupy an asteroid field, or just rampage through convoys unprepared to deal with threats of that magnitude.

Combat is very well done, dog fights are tight and intense, and different types require different approaches. And by different types, I am refering to individual types of fighters. The way you fight a Cobra class heavy fighter and the way you fight a Pug class heavy fighter are both different. As you go to bigger ships combat remains very intense, not only do you have to manage your own ship, but also order your fleet.

There are some bugs and unfinished content, but this is an early access game, so that comes with the territory. How ever the developer (singular, as in one person) is very active in the community, responding to questions, suggestions, and bug reports. Updates come out frequently, and patches are also quickly forthcoming.

One last note, the first time I played this game, I got the same feeling I did when I first played Mount and Blade Warband, which I have put around 400 hours in.

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