eepeepoopoop
jake   Hampshire, United Kingdom (Great Britain)
 
 
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Nedávná aktivita
2 548 hodin celkem
Naposledy hráno 13. lis.
2 281 hodin celkem
Naposledy hráno 13. lis.
2 345 hodin celkem
Naposledy hráno 13. lis.
mr mape 23. dub. v 14.09 
thanks so much for your halo mods king i particularly love the car one
Kay 14. bře. v 10.35 
thanks for making the halo reach greenscreens
76561199095161160 11. bře. v 8.16 
+rep gg
Zuma 15. zář. 2023 v 17.54 
Saw an MCC workshop of yours and had a proposition for you, shot you a request.
eepeepoopoop 6. zář. 2023 v 7.05 
@spideyseth1 Blender, its far better for the modern workflows. But I didn't do anything in the way of mesh cleanup - all level geometry from CE through to Reach has to be properly sealed. As such the geometry exported from H2 is already fine to use in H3 as-is. The only major changes I made to level geometry was connecting the separate BSPs together
spideyseth1 5. zář. 2023 v 19.22 
Did you port it with max or Blender? If you don't mind me asking what kind of mesh cleanup procedures do you do?