Dumb User
 
 
// Primary Commands
con_enable "1"

// Bindings
bind "mwheeldown" "+jump"
bind "mwheelup" "+jump"
bind "Z" "+voicerecord"
bind "f2" "autobuy"
bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade"
bind "f4" "ignoremsg"
bind "f" "+lookatweapon"
bind space +duckjump
alias +duckjump "+jump;+duck"
alias -duckjump "-jump;-duck"
bind "w" "+forward; r_cleardecals;"
bind "a" "+moveleft; r_cleardecals;"
bind "s" "+back; r_cleardecals;"
bind "d" "+moveright; r_cleardecals;"
bind t "use weapon_c4; drop;"
bind "y" "incrementvar cl_righthand 0 1 1"
unbind "i"

// Rates
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons "1"

// Net
fps_max "120" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
net_graph "1"
net_graphheight "990"
net_graphmsecs "400"
net_graphpos "2"
net_graphproportionalfont "0"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"



// Viewmodels
viewmodel_offset_x "2" //Changes viewmodel view in X scale
viewmodel_offset_y "2" //Changes viewmodel view in Y scale
viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
viewmodel_fov "68" //Highest viewmodel FOV
viewmodel_presetpos 4

// Bob
cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
cl_viewmodel_shift_right_amt "0" //Removes shifting of arms



// Hud Modification (From Patch 1 May)
hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_color "0" //Makes the hud color Blue, for ocean style
cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
cl_radar_always_centered "0" //Centers map instead of player in radar, important
cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
hud_scaling "0.95" //Scales hud elements to maximum value
cl_teamid_overhead_always 1

// Show netgraph when checking scoreboard
alias "+scorenet" "+showscores; net_graphheight 0"
alias "-scorenet" "-showscores; net_graphheight 9999"
bind "TAB" "+scorenet"



// Jump Throw Script
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "mouse3" "+jumpthrow"







host_writeconfig

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Comments
Dumb User 17 Jul, 2019 @ 12:51am 
bind "mwheeldown" "+jump";bind "mwheelup" "+jump";bind "Z" "+voicerecord";bind "f2" "autobuy";bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade";bind "f4" "ignoremsg"
bind "f" "+lookatweapon";bind space +duckjump;alias +duckjump "+jump;+duck";alias -duckjump "-jump;-duck";bind "w" "+forward; r_cleardecals;";bind "a" "+moveleft; r_cleardecals;"
bind "s" "+back; r_cleardecals;";bind "d" "+moveright; r_cleardecals;";bind t "use weapon_c4; drop;";bind "h" "incrementvar cl_righthand 0 1 1"