No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 15.5 hrs on record
Posted: 26 Apr @ 10:50pm
Updated: 26 Apr @ 10:55pm

It's okay,
I'd say Momodora: Moonlit Farewell is a harmless game at worst, decent at best.

If you liked Momodora: Reverie under the moonlight then there's a good chance you'll be able to get some enjoyment out of this game, but if you didn't then this game probably won't change your mind.

The graphics are definitely the strongest point of this game, infact it kind of carries it, it's really good, the sprites look great and the animations especially on Momo are very nice looking too. However the rest of the game isn't really anything to write home about, the story, characters, music and gameplay are all kinda meh.

The characters all talk with a kind of stiffness that feels unnatural, it reads like a badly translated story lacking certain nuance but at the same time... it doesn't feel like it's translated? I don't know it's kinda weird, I'm not sure what language this game was original written in, but if it was English then oof (I played in English and switched to Japanese part way). I didn't hate or even dislike any of the characters per-say but none of them really stuck out to me. They're all just fine or passable.

The story builds on the established lore of the Momodora series and there are even some call backs to older games events and that's pretty cool. But the overarching story doesn't really evolve past a "villain of the week" kind of formula, it's kinda straightforward until the very end. Again, it's not bad, but not great either, it's just fine.

I didn't really take note of the music, it's mostly atmospheric, I probably couldn't give you an opinion on it even if my life depended on it, it's just kinda there.

The gameplay isn't that different from Reverie under the moonlight. It's a metroidvania, you've got a map, you look for items sprinkled throughout the world to get stronger blah blah blah all that stuff. The most interesting things you'll find are sigils which are like perks that you can have a set number active at any given time by selecting them from the ones you have. I'd say this is the biggest addition from the last game and it's definitely the best, being able to mix and match sigils is kinda fun. However aside from sigils nothing else is really different, you'll probably end up using the same few sigils over the course of your adventure too.
As for the combat, it's the same as last time, you whack things with your 1-2-3 melee combo, roll to dodge and sometimes shoot things with arrows. There isn't much or any variety in how you choose to take on enemies, you'll be doing that the whole game. There are some unique moves that activate out of a dash but they aren't really anything to write home about. Later in the game you get a dragon install and I was so freaking hyped about it when I got it, but it mostly ended up being a means to travel kinda faster from place to place while using less stamina, I didn't really use it in combat other than to dodge some things with the higher double jump. It's a tiny bit more interesting than last time but nothing game changing really, all in all it's the same gig as Reverie under the moonlight.

To summarise, again, great looking game, "meh" everything else but overall it's still not bad, I'd say I can still recommend this game despite all that. If you want to give it a try I'd say wait for a sale before grabbing it.
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