1 person found this review helpful
Recommended
0.0 hrs last two weeks / 49.8 hrs on record (13.9 hrs at review time)
Posted: 25 Jan, 2024 @ 4:28am
Updated: 23 Feb, 2024 @ 10:12am

Early Access Review
Building definitely needs some more tweaks and improvements to make things smoother and more expressive, but is otherwise a highlight.

Atmosphere is fantastic.

Graphical fidelity is great - running surprisingly good on my relatively old hardware of i7 6700K and GTX 1080.

An option for a purely survival playthrough would be great. Like an alternate mode where you don't have (or don't start with) the GPS.

But yeah, if you liked the first, this is overall an improvement. If you like survival crafters then this already has enough content to while away some hours.

Edit: 1.0 is here!

The Story additions seem great so far, the extra 'things' (there's a lot) on the map are a welcome addition.

I still hold the belief that there should be a little less on the GPS right now (maybe as a toggle option in settings), intentional mission markers and lootable GPS tags are more than fair enough. But the 'vehicles' show up way before you actually discover them, and it kind of ruins the exploration. They're almost if not always by PoI's so you'd stumble upon them anyway, but as it is now you can just run about a bit with the map open and easily track them down. Because they add so much to gameplay, it'd be like putting map markers on all the weapons. I kid you not, within maybe 10-15 mins of spawning at the beach, I'd already found a golf buggy and glider that I otherwise wouldn't have know was there.

FSR 3.0 is a great addition. I don't know my exact FPS, but I now have the game set on ULTRA (1440p) with FSR 3 on Quality, and get very little if any stuttering and smooth frames, and my CPU and GPU are like 7-8 years old at this point. Endnight have taken an already beautiful, and wonderfully optimised game, and made it even better. SotF is really putting other current games in the genre (Enshrouded, Nightingale) to shame on these fronts.

The few new additions to building are welcomed, especially those platforms. I am greedy though, and would always love to see more to both prefabs, and the custom building, as the building in this game is an absolute highlight.

The new upgrades to the golf buggy are ace, but I feel like they should've been things we as players do, rather than them already being present. You find a golf buggy barebones. You then get the options to slap a solar panel on the roof, a radio in the front, an extra gps to the dash, hell, maybe even take up a back seat slot to add another battery. It'd go a long way to making a great addition to the game even better, and more personal. People would value the buggy even more if they had to put some work in to make it even better.

TLDR; I echo my previous closing statement. If you liked the first game, this is better in a lot of ways. If you like survival crafters in general, you're going to like this. It's all-round just a great game. And be it updates or new projects, I look forward to whatever Endnight gives us next.
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1 Comments
ManonL 30 Oct, 2024 @ 1:54am 
Your review is lit! 🔥 It's like reading a mini novel, so much detail and passion. You're a pro at this, seriously!