No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 13.2 hrs on record (1.7 hrs at review time)
Posted: 12 Apr, 2024 @ 9:33pm
Updated: 23 Apr, 2024 @ 6:16pm

Early Access Review
拆除键总算不隐型了
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Developer response:
nathalie.ross  [developer] Posted: 13 Apr, 2024 @ 12:02am
We're sorry to hear that!
If you're encountering frustration due to the game's difficulty, we apologize for any inconvenience it may have caused.
In response to your concerns, please remember that you have the option to adjust certain parameters, such as the number of hordes and initial resources, at the beginning of each new gameplay. These adjustments directly impact the game's difficulty level, and explanations accompany each alteration. If you've already reduced the difficulty through these means and still find the game too challenging, please inform us. We will take all of your notes into consideration and discuss them with the team to see what we can do.

You can also try to plan on OPEN BETA, where we added the first tweaks in the game's balance. It should affect the amount of hordes and the resource management a bit but in a positive way - it should be a bit easier to play on the easy level. Please, give it a try and let me know if you liked it.

[Google Translate]
听到这个消息我们很遗憾!
如果您因游戏难度而感到沮丧,我们对由此造成的任何不便表示歉意。
为了回应您的担忧,请记住,您可以选择在每个新游戏开始时调整某些参数,例如部落数量和初始资源。 这些调整直接影响游戏的难度级别,并且每次更改都会附有说明。 如果您已经通过这些方式降低了难度,但仍然觉得游戏太具有挑战性,请通知我们。 我们将考虑您的所有笔记,并与团队讨论,看看我们能做什么。

您还可以尝试计划开放测试版,我们在游戏平衡中添加了第一个调整。 它应该会对部落的数量和资源管理产生一些影响,但是以积极的方式——在简单的关卡上玩应该更容易一些。 请尝试一下,如果您喜欢它,请告诉我。