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Последние обзоры Acidophilus

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Ещё никто не посчитал этот обзор полезным
100.5 ч. всего (56.9 ч. в момент написания)
I thought KCD1 was an incredible masterpiece but this is just... even better.
It's everything I'd wanted - a straight sequel but with more polish.

Combat is improved, I think. In KCD1 it was very hard unless you learned how to master strike (then quite easy once you got the timing right) or riding a horse at your opponents flailing at them with a mace. In KCD2 the master strike is a little more complicated and feels just right, and my horses so far have thrown me off at the first sight of an enemy, so not much chance at mounted combat even with a high horsemanship level. Maybe I'll find a braver horse later on. It's slightly odd that Pebbles has changed gender (Captain Bernard clearly described him/her as a stallion in KCD1, but maybe he doesn't know much about horses) but otherwise I haven't noticed any plot inconsistencies.

It was quite hard to pick up the new combat initially, but I met a very nice chap at Trotsky Castle who certainly taught me lots of techniques for handling a weapon...
Before long I was smashing up bandits with abandon.
I've enjoyed using crossbows but haven't got into gunpowder yet. Maybe that comes later.
Some mini-games are improved - Farkle has some enhancements (though less-good music than in KCD1) and alchemy is a bit more complex, in a good way. Blacksmithing is great, as is Popinjay, a fun new take on the archery contest.
One thing that annoyed me about the first game was that there were a couple of places where Henry could make some innocent decisions that led to inescapable fornication, which is a bit unrealistic, though undoubtedly funny (e.g. lockpick and chicken). In this game there are more options but so far it's made very clear that that's what's going to happen, which I much prefer.

The side quests are very well developed and many of them are Charlatan-level funny or better. There is a lot of backstory for even quite minor characters. The story of how archery master Nary got his name was utterly absurd and brilliant. Seemingly pointless stuff like that really makes the game come alive.
There are a LOT of cutscenes. All perfectly executed but at times I just wanted to get back into the game, especially early on.
Graphics are much improved for faces and interiors (the atmosphere of a smoky candlelit room wasn't really handled in KCD1 but it's perfect here), but I think the landscapes are very slightly less beautiful than in KCD1. Maybe it's supposed to be a bit later in the season and everything is a bit less green and more yellow.
Kuttenberg on the other hand is utterly marvellous in all its shabby grandness.
The music was perfect already in KCD1 and this continues in KCD2. It seems much less noticeable in the wilds than in the first game and more like 'seasoning' as the great composer himself says - but in Kuttenberg it's mind-blowingly good and captures the bustle and melancholy of the surroundings with great skill.
I love the way that by mid afternoon about half the population are staggering about drunkenly and hope that's for comic effect rather than true historical accuracy, but knowing the creators it's probably been painstakingly researched and is a true representation of the time and place!
The storyline is dark in places and has many quite gripping twists. One massacre was particularly harrowing, but that's war I suppose. But, as with KCD1, however great the storyline is, for me, it's secondary to the wonderful landscapes, towns and the amazing soundtrack.
The script is sharp and witty throughout and I've encountered very few bugs. Henry sometimes forgets how to climb stairs and has to jump, and there are some quest dialogues that come up when they shouldn't, but that's all. It's very polished indeed.
I didn't think there would be another game that would get into my soul like KCD1 did, but Warhorse have done it again in style. Much respect to all involved.



Опубликовано 10 февраля.
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Пользователей, посчитавших обзор полезным: 5
0.0 ч. всего
Jan Valta and Adam Sporka are absolute legends so I hope that by my buying the soundtrack they'll be able to have a beer on me. I'm not a fan of the Ode To Henry but I'll let them off as the others are all fantastic.

The Kuttenberg atmosphere music in game (not quite the same as the Kuttenberg Market on this OST but that's very good nonetheless) is making me tingly all over so I would really like to have that to listen to whenever I like, so please give us an 'atmospheres and additionals' as on KCD1!
Опубликовано 9 февраля.
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Пользователей, посчитавших обзор полезным: 5
140.7 ч. всего (129.4 ч. в момент написания)
Обзор продукта в раннем доступе
First of all the free demo gives quite a lot of gameplay, so there's plenty of opportunity to work out whether the game is for you without having to rush your decision in the two-hour refund window.

I've only had the game 3 weeks and I've already played it more than two other games I loved - Banished and Dawn of Man - which shows just how good it is.

The idea is the game is that you are the only survivor, except for a few monks in a cave somewhere, of a horrible blight that has infected the land, and must survive until a cure can be found. There is a lot of crafting of items (shelter, metalwork, food, pottery) to be done, and all of it takes quite a lot of effort, which will seem like a real grind to some, but to others (like me) it's highly addictive and realistic. There are animals to catch and fight off, and a large map to explore.
The graphics are good, very similar to Medieval Dynasty in appearance, and the top-down perspective works very well for me. There's a third-person option but personally I don't want to look at the back of someone's head all the time, so I haven't tried it.
It's EA but everything works very well - it's an extremely well-crafted game. The only real downside is that, for the moment, you're only getting half the game as the quest finishes halfway through, so you can't eradicate the horrible blight yet, and it keeps on spreading. But what a half game it is! The solo developer is providing enhancements regularly so hopefully the quest will progress fairly soon. The price is currently very cheap for what you get, so I'd definitely recommend giving the demo a try.

Опубликовано 6 октября 2024 г.. Отредактировано 25 октября 2024 г..
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66.3 ч. всего (14.1 ч. в момент написания)
Обзор продукта в раннем доступе
It's OK, but definitely not worth the hype. It's a rehash of Banished and Ostriv with an occasional bit of fighting added in.
I know it's Early Access but even by those standards it has a long way to go, with a lot of functions marked 'work in progress'.

It's fun to play for a few hours and it could turn into a good game in time, but there's nothing particularly original in it at the moment.
Опубликовано 27 апреля 2024 г.. Отредактировано 28 апреля 2024 г..
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Пользователей, посчитавших обзор полезным: 2
1 пользователь посчитал этот обзор забавным
6.3 ч. всего
Looks really good to start with. The combat seems OK to me, it's not trivial but not as hard as in some games, and might be quite fun to get good at. The graphics aren't amazing but they'll do. Music is not great.

Some very tedious mechanics crush the initial feeling pretty quickly, shortly after the refund window has closed. Maybe if you hate yourself enough to persevere it gets good again.
To start with you have to guess (ok, there is a hint from an NPC) that you can do one fairly simple thing in order to save your home, as long as you're quick, or you can try to make lots of money in 5 days, which looks almost impossible. Or just lose your home.
Your character doesn't die and you can't easily revert to earlier saves, Instead, every time your character 'dies' you get miraculously 'rescued' and you often lose your stuff. If you 'die' enough times eventually you get rescued by the right person and the stuff you lost ages ago in a different part of the map reappears by your side.
You can't revert to an earlier save without closing the game, browsing to your save files, deleting the most recent one(s) and restarting the game, which is spectacularly annoying and wastes a few minutes each time (for comparison I was perfectly happy with the Saviour Schnapps mechanic in Kingdom Come Deliverance, which annoyed a lot of people).
Then you get the choice of picking the next main quest, which for me involved joining a holy order. So I walked all the way across the map, only to find that I needed to take some travel rations with me in order to get to the swamp where the temple was, which obviously I didn't have, so I had to walk all the way back again, get the ingredients and make the travel rations, then go back to the swamp. A really tedious walk to the temple then followed, getting killed many times by some dinosaur-like creatures, until eventually I was saved by a random pilgrim and found myself in my desired destination.
Then in order to join the holy order I had to make a potion, which amazingly I had the ingredients for, but didn't have an alchemy kit, so I had to buy one. Then I had to find out how to use an alchemy kit (google said I needed a campfire). Stupidly destroyed my campfire before making the potion then found I couldn't get any more wood in the city so I couldn't make another campfire, so I had to go through the process of deleting saves and restarting. Made the potion and joined the holy order.
Then I was stuck there listening to the most annoying music I've ever heard in a game. It was like a 3-year-old with infinite patience had got hold of a xylophone and wouldn't let go of it.
I needed money in order to progress, and I didn't have any. There seemed to be no way of making much money in the city (and I couldn't stand the music) so I left the city and endlessly dodged the various bandits and dinosaurs in the swamp outside to see if I could make my in-game life worth living again. I didn't succeed, so I started from scratch again so I could try something other than joining the holy order. Walked to the beach again. Realised I'd forgotten to bring the bandage, so walked back, got the bandage, walked back to the beach. You have no idea how satisfying that wasn't. Then I think I got killed by a giant prawn, got rescued by another strange creature and lost some of my items again, Thought about going through the process of deleting my latest save and restarting, but instead had an overwhelming urge to go and watch some paint dry.
My greatest admiration to those who play this for hundreds of hours.
Опубликовано 17 декабря 2023 г.. Отредактировано 17 декабря 2023 г..
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38.6 ч. всего (12.7 ч. в момент написания)
I bought this because I loved the developer's first game, Founders' Fortune, and although it's a very different game and IMO neither as charming nor as addictive, it is similarly well executed. At first glance it's Anno 2070 without the culture wars but there's a much more complicated logistics side to it, and a huge technology tree. Managing and distributing resources could easily become quite tedious but this game seems to get around that well, and the automation of deliveries using roads, trains and cargo gondolas works nicely, with about the right level of player intervention. Other than the occasionally wiggly rail lines it did what I wanted it to do. The user interface is intuitive enough but there's still a bit of a learning curve. It would be good it if was possible to expand stations without having to demolish them first, but that's my only real complaint.
As with any game like this it's probably just a case of working your way up the technology tree and building every kind of building then moving on to another game. There's nothing particularly ground-breaking about it but I think it's good for several hours of gameplay, and it seems fairly priced for what it is.
Опубликовано 25 сентября 2023 г.. Отредактировано 26 сентября 2023 г..
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Ответ разработчика от 25 сен. 2023 г. в 14:35 (просмотреть ответ)
Пользователей, посчитавших обзор полезным: 3
55.1 ч. всего (7.5 ч. в момент написания)
Обзор продукта в раннем доступе
Somehow this is really good fun! The enemies are quite stupid, the locations (either castles populated with skeletons or caves with goblins) seem a bit repetitive and the graphics are basic, but none of that matters as the overall game is very entertaining and perfectly playable despite being Early Access.
The enemies get more powerful as you level up and it looks like it'll hold my interest for a good few more hours to come.
It's billed as a 'straightforward first-person fantasy action RPG' and that's exactly what it is.
Aesthetically it's very similar to Tavern Master and Shadows Over Silesia, and it has a similar passion-project feel to those games, which is a very good thing.
The game has a lot of potential but I'd say it's already very good as it is.


Опубликовано 13 июля 2023 г.. Отредактировано 15 июля 2023 г..
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Пользователей, посчитавших обзор полезным: 3
1.2 ч. всего
Undeniably a masterpiece as a work of art, but as a game it's definitely not for everyone. I thought it was going to be great from the beginning but it quickly got boring, just walking about and sticking my character's (if you can call it that - it didn't have any character) hand into various holes and seeing what happened. I suggest spending a few minutes watching a walkthrough on youtube to find out whether it's your thing. It certainly wasn't mine.
Опубликовано 26 мая 2023 г..
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Пользователей, посчитавших обзор полезным: 5
66.6 ч. всего (25.0 ч. в момент написания)
This is a great game! It does a lot of things really well.

Simple but very effective graphics. Surprisingly atmospheric.
Great music, though it blends so well into the game that I hardly notice it.
Varied gameplay: sneaking, solving puzzles, combat, running from enemies.
Very good voice acting.
Combat is about right for the game: not complicated but it's not just spamming a button. It takes a bit of practice to get the timing right. There's an arena mode where you can just practise combat, which is a nice feature.
Some puzzles are really challenging. I love the encrypted letters!
Good story. It's a linear game so you have to do everything in order and it's all-action - there's no extended walking/riding around soaking up the atmosphere, and no need to make the characters eat or sleep.
The controls seem AWFUL at first but you get used to them quite quickly. I had a bit of trouble running on stairs but otherwise they're fine.
It's quite funny in places and there are some nice subtle references to another great game set in 15th Century Bohemia. I was pleased to pick up a Lords of Leipa shield!
Опубликовано 29 октября 2022 г.. Отредактировано 16 ноября 2022 г..
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Пользователей, посчитавших обзор полезным: 7
194.0 ч. всего (141.9 ч. в момент написания)
I wasn't sure that a fusion of RPG and builder sim would work, but it does.
Definitely takes the Banished concept to another level.
Good, if not world-leading, graphics, with beautiful scenery.
Very enjoyable gameplay.
Reasonably good quests, but they're really only there to teach you the mechanics.
Weak voice-acting, but most lines are not dubbed so that doesn't matter anyway.
Music is OK.
Quite relaxing, but challenging enough to be interesting.
So far this is the only game that's kept me off Kingdom Come: Deliverance for any appreciable length of time.
Опубликовано 24 июня 2022 г..
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