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Reseñas recientes de Jolly Bombo

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Mostrando 1-10 de 25 aportaciones
Nadie ha calificado este análisis como útil todavía
2.1 h registradas (0.4 h cuando escribió la reseña)
Reseña de Acceso anticipado
Played 5 games. Shot myself 5 times with the first bullet. The odds of that are quite literally 1/7776

10/10
Publicada el 27 de noviembre de 2024.
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A 4 personas les pareció útil esta reseña
124.2 h registradas (107.2 h cuando escribió la reseña)
Unfortunately the hackers are so prevalent that there is no reason to invest into the game. A subscription would be wasteful as you would have to avoid hackers whenever they feel like getting on.
Publicada el 17 de septiembre de 2024.
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A 2 personas les pareció útil esta reseña
185.9 h registradas (96.9 h cuando escribió la reseña)
space
Publicada el 22 de agosto de 2024.
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Nadie ha calificado este análisis como útil todavía
52.3 h registradas (15.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
I am happy to say I bought this game almost a month after it was released on the steam store. It has come a very long way since and I am so happy I invested in this game. The only complaint I can have is that it can be slow at times. This can be easily remedied though by playing on higher resource maps and stacking the cracked modifiers you get as the game continues. It is so fun to stack modifier upon modifier to make some really funny combinations. The fun level in this game is amplified when playing with friends, I highly recommend it.
Publicada el 23 de abril de 2024.
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Nadie ha calificado este análisis como útil todavía
25.9 h registradas (14.0 h cuando escribió la reseña)
While trying to escape to the other side of a submarine that was on fire and being invaded, I ran into a dark room for safety.

This dark room had my team medic in there with a clown mask on and a syringe full of opium that went straight into my bloodstream.

10/10
Publicada el 17 de abril de 2024.
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Nadie ha calificado este análisis como útil todavía
45.5 h registradas (13.1 h cuando escribió la reseña)
Reseña de Acceso anticipado
Ton of fun. Especially with a friend. Doing a custom match to make the games last longer allows for some crazy combinations. I highly recommend this
Publicada el 17 de abril de 2024.
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Nadie ha calificado este análisis como útil todavía
2,681.2 h registradas (2,316.6 h cuando escribió la reseña)
its meh
Publicada el 5 de marzo de 2024.
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A 2 personas les pareció útil esta reseña
1.4 h registradas
So I have been waiting for this game for a long while. A new RTS and one styled in the terminator universe sounded awesome. I saw it released, instantly bought it and now we're here. Where I can't really recommend this to RTS fans.

Before buying this game, I was hoping it would be more Command and Conquer, Age of Empires, Red Alert 3 beat. However this game is more Men of War, Wargame, CoH2(kinda) in terms of gameplay. As a disclaimer, I am the type to not really care about a campaign. I jump straight into skirmish or multiplayer. I did the same with AOE4, EE2, CNC and many more. So the only experience I have is with the skirmish, where there are 𝐨𝐧𝐥𝐲 𝟒 𝐦𝐚𝐩𝐬 𝐨𝐧 𝐫𝐞𝐥𝐞𝐚𝐬𝐞. 4 maps is crazy low especially for a 1.0 release. There is no base building, the game uses a reserve system like Men of War/Wargame. Except here there is an entirely different menu pop up. If you've played men of war/wargame, you can still see whats happening on your screen. Here there is an entirely different UI that takes your whole screen to display 𝐞𝐯𝐞𝐫𝐲 𝐭𝐫𝐨𝐨𝐩.

Going off of the troops, I was very happy with the unit variety. One of the most important parts of any RTS. I only played the movement and the founders. Each felt unique and definitely had their own units. The graphics are great and so are the effects. But when you're in the game trying to issue orders, it feels like walking through sludge. The game is incredibly slow paced. Slow movement combines with the UI mentioned earlier to make the game feel like an eternity when replacing units. You gain these reserve points over time, but I found myself overflowing so often that I was just repetitively clicking units just to get them out there. For the squad based infantry; I would try to get them behind cover like I would in COH2, or in Men of War, or even Endwar, but the only forms of cover in the game are lying down and getting in a building. Where an incredibly long gunfight will occur.

The game feels clunky. The camera is limiting, I'm doing pop up simulator with the reserves. There are other reviews that have talked about the pathfinding far more than I have so I don't need to go into that. It does not feel like a 1.0 release, it feels more like a beta or even a late alpha.

This is my longest review for any game I have played. I think it is because I do want this to succeed because this is a pretty awesome idea. But when I played, I felt like I was trying to get myself to like the game. I realized that isn't how its supposed to be, and I unfortunately plan on refunding it.
Publicada el 22 de febrero de 2024.
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Nadie ha calificado este análisis como útil todavía
626.9 h registradas (570.5 h cuando escribió la reseña)
I realized I never put a positive review for this. You can play the base game and have some classic fun, or do easy steam workshop mods. It is incredible what people are able to do with this game, catapulting is straight into the modern day. Every star wars fan will LOVE this game
Publicada el 18 de febrero de 2024.
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Nadie ha calificado este análisis como útil todavía
134.1 h registradas (126.9 h cuando escribió la reseña)
This is the paradox game you can have fun in straight off the bat with no DLCS. Very fun to mess around in.
Publicada el 9 de febrero de 2024.
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Mostrando 1-10 de 25 aportaciones