3 people found this review helpful
3
3
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Recommended
0.0 hrs last two weeks / 13.7 hrs on record (12.8 hrs at review time)
Posted: 17 Jul, 2020 @ 1:33pm
Updated: 27 Feb, 2021 @ 6:35pm
Product received for free

26 years on, the cult classic gets a sequel. All is not well in Union City.

-Review Update-
08/08/20: BaSS just got a big update, and many of the technical issues that plagued my experience have reportedly been remedied. As such, I have changed the review to positive, and updated its contents.

-Overview-
Beyond a Steel Sky (BaSS) is a direct sequel to the 1994 point-and-click Beneath a Steel Sky, and continues the story of Robert Foster and Union City. BaSS features enjoyable gameplay and likeable characters, but suffers from a few rather bland plot points, and lacks some polish.
🎮BaSS can be played with both keyboard/mouse and controller, though controls cannot be re-bound for either.🎮
-Gameplay-
Basics:
BaSS’s gameplay is reminiscent of classic point-and-click titles; it couples a relatively modern third-person perspective, free camera and WASD controls with point-and-click interaction. Upon coming to and highlighting an object, players have the option to interact with it, use an inventory item, or inspect it, causing Foster to comment. Movement and camera control feel pretty good.

Much of one’s progression through the game involves solving various puzzles using the environment and inventory items. For example, finding a firecracker to scare away some birds in order to access the door they were blocking. A hint system is present if players get stuck.

Adding another dimension to the puzzle solving is the new hacking system; Foster can now interact with various electronic devices via his hacking tool. For instance, if a door won’t open because Foster isn’t allowed in, he can switch the door’s programming so that it opens when approached by someone who isn’t authorised.

I liked the hacking system quite a lot, I only wish I got the chance to use it more often and in more ways.

World Design:
BaSS is presented as a series of small levels that players will visit multiple times throughout the game. These are filled with NPCs who move around and interact in an attempt to make the world feel alive, and the game does a decent job of accomplishing this. Some areas from the first game are revisited, offering a little slice of nostalgia for fans. Ambient dialogue is silent, which feels a bit jarring, as all other encounters are fully voiced.

BaSS ditches much of its predecessor’s grungy, industrial aesthetic in favour of a clean, sci-fi look. It all looks quite nice, with nicely modelled sci-fi vehicles, buildings and holograms, but as someone who’s seen a lot of this kind of thing before, it felt quite generic. Later in the game, however, Foster returns to the high up industrial area of the city, and it looks great. The orange-tinted skyline and sound of wind rushing past sets a fantastic scene, and will undoubtedly bring nostalgia to bear in those who played the first game.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2169364201
-Story-
Like its predecessor, BaSS features a serious tone, but offsets it with humorous dialogue and character moments. Foster visits Union City once again; a place he once saved with his robot buddy Joey, whom he left behind to run the city and improve the lives of its citizens. This time, he’s on the trail of a child kidnapped from his village.

Union City is now a utopian place where every human need is attended to, but at the cost of its citizens’ freedom of both body and thought, not to mention the unseen moral and physical costs of maintaining such a place. Various nods to the previous game are present.

BaSS features a dialogue wheel similar to Mass Effect or Fallout 4, which allows players to choose responses to give and questions to ask in conversations. This doesn’t see much use in story-heavy encounters, however, as Foster has his own personality and will converse automatically.

BaSS also features a number of quite amusing personalities, and most character interactions are interesting, entertaining, or both. It does feature a generic moustache-twirler antagonist though, unfortunately.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2169366639
Sadly, when using the dialogue wheel, conversation can feel disjointed; some options will cause an NPC to speak as if they’d forgotten what you’d just told them, or vice-versa. Likewise, in scripted dialogue encounters, Foster sometimes mentions things that he and the player are aware of, but the person he’s speaking to shouldn’t be, yet they just continue as if they know exactly what he’s talking about.

The weakest point of the story is its ending, and emphasis placed on characters in it. The game overstays its welcome by continuing after what feels like an (albeit somewhat inconclusive) ending to present a final sequence that’s out of place with the rest of the game. This sequence delves into the moral and philosophical failings of the utopian Union City, but the delivery is so blunt and on the nose that I found it hard to enjoy or even take seriously, especially when coupled with the bizarre manner in which it’s presented. The emotional value of this sequence also hinges almost entirely on the player having experienced the previous game, and even then, falls a bit flat.

-Technical-
This game was played with the following PC specs:
Intel i5-4440 3.10 GHz
16GB DDR3 RAM
GeForce GTX 1650 SUPER 4GB
1680x1050 resolution
HDD
Windows 10
Visuals:
BaSS first released on mobile, and as one would expect, its graphics are a bit dated, though still quite nice.There are a few nice views to be had, and the high-quality comic book style cutscenes in the beginning of the game are a nice throwback to the previous entry.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2169364976
Audio:
BaSS features pleasant music, particularly the main-menu track, though for the most part it’s relatively unremarkable. I did notice one track that sounded reminiscent of the style used in the previous game, however, so that was nice. Sound effects are good, with some nice ambient sounds like vehicles flying overhead and the wind rushing past when up on a tall building.

Performance:
Using the specs listed above, I got a consistent 60fps on the highest settings, with very rare dips into the 40’s.

Shadow quality has a large effect on GPU usage; having shadows on “epic” caused my GPU to run up to 95% load. All other graphics settings had minimal impact, even on their highest options.

Issues:

NPCs can occasionally have trouble pathfinding around the player or each other, and can get stuck.

The game still lacks some polish, but I'm confident it will continue to be improved.

-Summary-
BaSS is an enjoyable game with solid gameplay that offers something a little different, as well as a line-up of likeable characters and good humour, though a couple of plot points did fall a bit flat.

I recommend this game to fans of the 1994 classic, and to those who like its quirky style.

If you're looking for more quality reviews like this, follow our curator page, Devils in the Detail.
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Developer response:
Revolution Software  [developer] Posted: 26 Jul, 2020 @ 5:53am
Hey there Spobbles

Not gonna lie, that was hard to read, but we respect that this is how you feel.
We just wanted to let you know that we put out a very structured first patch recently, and there is another one being worked on right now.

We care a lot about reviews like this, and are continuously trying to improve experiences. Thanks to the overwhelmingly positive reception to the first patch Steam has even extended our Launch & Loyalty Discount for another week, while we work towards providing you the experience you deserve to get from our game.
Hopefully we can earn back your trust.

If you have more feedback for us, please feel free to talk to us about it personally aswell. We're almost always online over on Discord: discord . gg / revolutionsoftware

Thank you so much from all of us at Revolution
15 Comments
Spobbles 3 Aug, 2020 @ 6:31am 
@SpookyMorishka
I can totally understand that some people can have a very difference experience when it comes to technical issues, but it's my job to report my own experience of the game.

While the bugs and glitches didn't bother me overly, with the exception of when I had to restart my playthrough, I cannot in good conscience recommend people pay full price for a game that can potentially be this broken. I'm also on the dev's discord server, and have seen a lot of similar bug reports to mine, so mine is not exactly an isolated experience, in this case.

I've been told there's a substantial patch coming our way soon which will address many of the issues, and I'm looking forward to updating my review - hopefully to a positive - when that happens.
Spookymonsta 3 Aug, 2020 @ 6:24am 
I did have some moments where I guess i realized the game was stuck, and re-loaded the save, but i've been playing indie / small studio games for a while so that stuff happens, there's no way a small studio can QA a product on all the PC configs that can exist out there. I had to get a nearly top of the line PC build years ago so i could enjoy all the indie games coming out that were using these big general purpose engines that don't necessarily lend themselves well to a small team "optimizing" a game. So it's kind-of a reality of the current tech level that small indie games are pushing the hardware to the limit as much as a big AAA game, but without the thousands of man-hours spent on fine tuning it down to the last detail :) Anyway, that said, I didn't notice any performance problems or fatal crashes.
Spobbles 26 Jul, 2020 @ 7:31am 
@Spooky
I'm glad you enjoyed the game. I enjoyed it too, and while I didn't like every part of the story, it did have some nice moments and a great line-up of characters. The bugs and optimization issues are what soured the experience for me, and though you've said you had to load a save a few times, hopefully your experience was smoother due to the developer's efforts to patch the game since I played it.
Spookymonsta 24 Jul, 2020 @ 11:14pm 
I read this review and got the game anyway, and enjoyed it quite a lot, i did have to restore from a save at a few points, but I actually enjoyed the quirky voice acting, lots of jokes, lots of witty moments, and i thought the story was quite interesting once i allowed myself to be immersed. Plenty of cultural references and the final ending sequence was thoroughly bizzare and refreshing and made some good commentary on human nature. The final sequence puzzles could have been made a bit more complex but overall i found the game was definitely worth playing and i think it achieves what it set out to do quite well ! The story gives you more than enough information through in world lore to fully understand everything and appreciate the ending. I never even finished the first game.
Spobbles 19 Jul, 2020 @ 2:56am 
@Dryspace
It is unfortunate that much of gaming media can no longer be trusted to give honest reviews. That's why our curator exists; to give honest, in-depth reviews.
Dryspace 19 Jul, 2020 @ 2:14am 
You are right to call me out on my wording--that was poor communication on my part. As you assume, It is clear to me, but I didn't think the average person would appreciate just how far this falls below acceptable performance standards.

Thanks a lot for testing that higher resolution! Sometimes a dev just runs out of money, but in my opinion, a big reason why games are able to release in poor states is that the bulk of the media are basically in bed with the companies they are supposed to be keeping tabs on, and don't give straight, honest appraisals of every aspect of a game.
Tenebrio 18 Jul, 2020 @ 10:47am 
It's so unfortunate that the game is so badly optimised and full of bugs. As someone who played Beneath a Steel Sky, I was very excited to play this game. Maybe if these problems are addressed in the future. Thanks for the great review! :squirtyay:
Spobbles 18 Jul, 2020 @ 10:00am 
@Dryspace
You say I should make it clearer, then say it was clear from what I wrote. I assume you mean I should make it clearer for those who won't work it out from what I said. I've added a short note about it.

I tried running the game at 4x DSR and got a framerate of around 30. This also made the GPU load reach 95-100% consistently.
Dryspace 18 Jul, 2020 @ 12:53am 
I think you should make it clearer in your 'Performance' section that the coding--and thus performance--is inexcusably poor.

It's clear from the fact that the framerate of this mobile game drops into the 40s while simultaneously stressing your GPU-- at a resolution of 1680x1050-- that the coding is abysmal, to put in nicely.

If you get a chance, I would be interested in your framerates at a higher resolution. You can use 4x NVIDIA DSR (3360x2100) if you can't increase the resolution natively, which would be somewhat less than 4K (3840x2160).
Mz Cookies 17 Jul, 2020 @ 7:44pm 
Always disappointing to see a promising game plagued by tech issues. Thanks for the review spobby