Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can totally understand that some people can have a very difference experience when it comes to technical issues, but it's my job to report my own experience of the game.
While the bugs and glitches didn't bother me overly, with the exception of when I had to restart my playthrough, I cannot in good conscience recommend people pay full price for a game that can potentially be this broken. I'm also on the dev's discord server, and have seen a lot of similar bug reports to mine, so mine is not exactly an isolated experience, in this case.
I've been told there's a substantial patch coming our way soon which will address many of the issues, and I'm looking forward to updating my review - hopefully to a positive - when that happens.
I'm glad you enjoyed the game. I enjoyed it too, and while I didn't like every part of the story, it did have some nice moments and a great line-up of characters. The bugs and optimization issues are what soured the experience for me, and though you've said you had to load a save a few times, hopefully your experience was smoother due to the developer's efforts to patch the game since I played it.
It is unfortunate that much of gaming media can no longer be trusted to give honest reviews. That's why our curator exists; to give honest, in-depth reviews.
Thanks a lot for testing that higher resolution! Sometimes a dev just runs out of money, but in my opinion, a big reason why games are able to release in poor states is that the bulk of the media are basically in bed with the companies they are supposed to be keeping tabs on, and don't give straight, honest appraisals of every aspect of a game.
You say I should make it clearer, then say it was clear from what I wrote. I assume you mean I should make it clearer for those who won't work it out from what I said. I've added a short note about it.
I tried running the game at 4x DSR and got a framerate of around 30. This also made the GPU load reach 95-100% consistently.
It's clear from the fact that the framerate of this mobile game drops into the 40s while simultaneously stressing your GPU-- at a resolution of 1680x1050-- that the coding is abysmal, to put in nicely.
If you get a chance, I would be interested in your framerates at a higher resolution. You can use 4x NVIDIA DSR (3360x2100) if you can't increase the resolution natively, which would be somewhat less than 4K (3840x2160).