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Nylige anmeldelser av CrouchingRat

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Viser 1–10 av 21 bidrag
Ingen har angitt at denne anmeldelsen er nyttig ennå
7.7 timer totalt (4.0 timer da anmeldelsen ble skrevet)
Anmeldelse fra tidlig tilgang
Super distinct mechanics and environment. Always finding new routes, areas, layouts, etc.
Publisert 20. april.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
7.1 timer totalt (6.6 timer da anmeldelsen ble skrevet)
Its awesome
Publisert 2. mars.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
12.8 timer totalt
Great story telling game, great atmosphere, great characters. I wish there was more to it, but it hits everything it needs to I think. Hope there's more Citizen Sleeper in the future to come.

Game can be easy or hard, whatever you want it to be. I played on the normal difficulty and only really failed a single scenario.
Publisert 20. februar.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
9.5 timer totalt (2.1 timer da anmeldelsen ble skrevet)
Truly excellent atmospheric climber and platformer. I basically never play this genre of game but Lorn is just unique and fufilling to play. Nothing beats a well coordinated set of jumps and slides, or looking out after 30 minutes of climbing and seeing you're nowhere near the end.
Publisert 22. september 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
147.2 timer totalt (17.6 timer da anmeldelsen ble skrevet)
Best representation of Warhammer ever produced. This is the gateway for the new age of peak Warhammer.
Publisert 19. september 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
5 personer syntes denne anmeldelsen var nyttig
5.0 timer totalt
As much as I wanted to like STWD I was really disappointed by the mechanics and enemy variety / encounters. All you do the entire game is click buttons, pull switches, replace fuses, and turn valves as interactions with objectives and levels. And of the few puzzles there were, they were extremely simple. I'm not asking for anything crazy difficult but, I just imagine they could have done some more clever interactions.

As for enemies, I was really disappointed. I barely play horror games (STWD being the first one in like 3 years for me) and was really hoping for some crazy monsters or something. Just ♥♥♥♥ to scare me. But you quickly find out that basically all the monsters act in the same way, and your interactions with them are no different. You hide in a place for them to leave, and throw something in the other corner of the room to get out of your hole and make distance. Rinse and repeat for the entire game.

This comes to me in the end, being barely at all spooked. The only things that really scared me was the atmosphere. Monsters were a tiny adrenaline rush when first meeting them. Before finding out they're all simple and the same.
Publisert 26. juni 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
 
En utvikler har svart 27. juni 2024 kl. 2.44 (vis svar)
Ingen har angitt at denne anmeldelsen er nyttig ennå
970.8 timer totalt (616.7 timer da anmeldelsen ble skrevet)
Gamers
Publisert 10. desember 2023. Sist endret 15. februar.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
24 personer syntes denne anmeldelsen var nyttig
3 personer syntes denne anmeldelsen var morsom
2.2 timer totalt
Game is an un-optimized mess and absolute suffering to play. On the absolute lowest settings on my 2070 super and I7, I can barely suffer through on 20 fps in 2v2 co op multiplayer matches.

The first campaign mission I played broke halfway through. With no more enemies showing up, being unable to finish the mission.

And the pathfinding for units horrendous. I don't understand how it can be this bad. I've played a good amount of Men of War in my time and people complain about that games pathfinding. For good reason too, its not great. But this games pathfinding is 10x worse. Barely ever functions. Artillery units will just stop and setup while moving to the location I asked them to. Tanks will just stop in place and get stuck on eachother on open roads. Its an abysmal playing experience when you micromanage units to properly move where they're told, then zoom out and see that the other half of your army you were too busy to look at, has also gotten them stuck in ♥♥♥♥♥♥♥ nowhere and now you have to fix them too.
Publisert 2. desember 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
3.9 timer totalt (3.2 timer da anmeldelsen ble skrevet)
Anmeldelse fra tidlig tilgang
Its very much an early access game. In comparison to similar games like Hades and Roboquest, Battleshapers is a very rough and unfinished product.

It can be fun, but 80% of the time its rather middling and brainless. Getting your core enhancements (and the cores in general) feel weak. Especially when the core you start with, a projectile reflection based one, is entirely useless against the bosses of the game. You don't reflect any of their projectiles. It makes it feel like the build you've constructed your entire run is meaningless. Core enhancements also feel small and unimportant half the time. You can get perks that you can't even use because you don't have the prerequisite perk that makes that one work. All the while in games like Hades and Roboquest, certain perks can be entirely build / weapon defining. And comboing / stacking certain perks can lead to excellent results, and every run you do, you can always build into something slightly more unique or different than last time. Nothing like that happens in Battleshapers. Your build feels the same every run, atleast so far in my experience. The only thing that makes the runs feel any different is the guns you pick up.

The bones for a great movement shooter are there, but all the guns just feel so weak. They're not actually weak, you get great DPS guns and excellent modifiers for them, but the visual / sound design for them is lacking. They fire like peashooters.

This game will be good I'm sure. But wait a year, or however long it takes for them to get out of EA.
Publisert 17. oktober 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
3.7 timer totalt
Just isn't as fun as the first two at all. Many puzzles follow having one person do basically all the work, and for the other to do basically nothing but wait and repeat colors or numbers. Makes for a very unsatisfying experience. Especially when many of the puzzles just seem needlessly obtuse and difficult compared to the first two games. You just reach a point where you're not happy to keep finishing puzzles since they're such a slog, and not really cooperative between two people to do.

The game has also soft locked us on levels. Making my friend and I waste upwards of half hours of our time trying to figure out what we did wrong. When the game in reality has just broken and won't let us pass.
Publisert 29. juli 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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Viser 1–10 av 21 bidrag